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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Gecko Code Limit
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Gecko Code Limit
04-30-2012, 07:02 AM
#11
AnyOldName3 Offline
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And do you need all those codes? What are you trying to achieve with them?
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
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04-30-2012, 07:14 AM (This post was last modified: 04-30-2012, 07:16 AM by Krude.)
#12
Krude Offline
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Is that a rhetorical question? If i didn't want to use them, i wouldn't have noticed that crash. There's a lot of ASM codes in there that get pretty long (changes to the game's HUD and the like) and a lot of button-activated codes. I can exchange some of them for others that do simple constant-writes, though, and it's the same. It's apparently not connected to a fixed amount of lines, either, since i can deactivate two four-line codes and activate two one-liners and it still crashes again.

Maybe the gecko code handler runs out of Wii memory?

Oh yeah. I screenshotted two Graphics configurations.
I usually use this:
   

But i also tried this and it crashes all the same:
   


By the way, tried this on 3.0-491 through 3.0-601.

(edit: Whoops, in the second picture, i got the second tab twice. But it looks basically just like in the first configuration anyways.)
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04-30-2012, 07:25 AM
#13
AnyOldName3 Offline
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The reason I ask is because I don't see how that many codes is anything other than asking for trouble. I don't even know if the real hardware could handle that without some issue.

BTW, post 1000!
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
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04-30-2012, 07:52 AM
#14
Krude Offline
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Hm, it should. The compound Monster Info Display code is 123 code lines alone, and that's more or less the "base" cheat for Monster Hunter. Then there's literally thousands more codes at the geckocodes.org site for the game and especially those item roller codes that switch through the game's items in your slots are huge ASM codes themselves. There wouldn't be that much fancy stuff on the net if it couldn't be applied.


On another note, does anyone know how to write looping codes with the gecko thing? I need a code to write a certain value (1) to 8 consecutive spaces, but only if the space doesn't have -1 (FFFF). Couldn't figure out how the loops work and the If, Then conditionals are pretty limited in that you can't tell it to only skip the next n code lines like i'm used to with the PSP for example. It just cancels the whole code block.

This results in me checking for button combination, address range and -1 value eight times anew which makes the code huuuuge and, most likely, problematic.
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04-30-2012, 09:30 AM
#15
skid Offline
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Yes, the native gecko code handler has a limit of 231 code lines. That is how it is on the real system. Gecko OS can exceed this limit by storing the codes in another section of memory. Take a look at this thread for tips on using Gecko OS with Dolphin: http://forums.dolphin-emu.org/showthread.php?tid=22286

You could also try the Dolphin gecko code engine. It is less compatible but does allow a limitless amount of codes to be used. It can be enabled by deleting the codehandler.bin from somewhere under the Dolphin install directory.
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