Theoretically, one could code this into Dolphin with a bit of hacking at least for Zelda ucode games (dunno about AX ucode or any others). The Parameter Blocks for the Zelda ucode have 16-bits that describe whether a sound is music or sound fx. You could arbitraily set all processed sound data associated with PBs describing music to a lower volume during mixing.
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Gecko Code for Twilight Princess (Wii)
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Gecko Code for Twilight Princess (Wii) - yogoes123 - 12-31-2012, 01:04 PM
RE: Gecko Code for Twilight Princess (Wii) - DefenderX - 12-31-2012, 08:24 PM
RE: Gecko Code for Twilight Princess (Wii) - ExtremeDude2 - 12-31-2012, 10:42 PM
RE: Gecko Code for Twilight Princess (Wii) - LordVador - 12-31-2012, 11:12 PM
RE: Gecko Code for Twilight Princess (Wii) - DefenderX - 12-31-2012, 11:19 PM
RE: Gecko Code for Twilight Princess (Wii) - Shonumi - 01-01-2013, 06:01 AM
RE: Gecko Code for Twilight Princess (Wii) - yogoes123 - 01-01-2013, 09:21 AM
RE: Gecko Code for Twilight Princess (Wii) - Shonumi - 01-01-2013, 10:07 AM
RE: Gecko Code for Twilight Princess (Wii) - yogoes123 - 01-02-2013, 05:18 AM
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