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GCPad advanced button settings
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GCPad advanced button settings
10-24-2014, 04:21 AM
#1
Xibron Offline
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I've been trying to make one button do different things when a trigger is being held, but I seem to lack some knowledge to do that, so I'd like you to help me out.
For simplicity, I will label my gamepad's buttons as 1, 2, 3 and 4 and game's buttons as A, B, X and Y. So, for example, I want button 1 to be button X, but if trigger L is held, I want button 1 to be button A. How do I do that?
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10-24-2014, 07:14 AM
#2
ExtremeDude2 Offline
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I believe right click to do advances settings
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10-24-2014, 10:49 AM
#3
Xibron Offline
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(10-24-2014, 07:14 AM)ExtremeDude2 Wrote: I believe right click to do advances settings
The question is 'how', not 'where'.
I've been trying to figure the formula myself but to no avail. Neither `Button X` + `Trigger L` & `Button A` nor `Button X` | `Trigger L` & `Button A` makes it work like I want it to. That's why I'm asking for help here.
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10-24-2014, 11:25 PM (This post was last modified: 10-24-2014, 11:31 PM by ulao.)
#4
ulao Offline
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"I want button 1 to be button X, but if trigger L is held, I want button 1 to be button A."

then right click on the button A assignment, go to advanced, and put in there 'button 1' & 'trigger L' this is your double action
now click on the button X and press button 1 on the controller, this is your single action.

I may have miss read your meaning but this basically "should" allow the combo of button 1 and Ltrigger at the same time, to control the button A action of the game. And also allow the single action of button 1 controlling the button X action of the game.
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10-25-2014, 12:05 AM
#5
Xibron Offline
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You have misread indeed. I want one button (labeled as button 1) to have two functions (labeled as X and L+A): act as button X, but as act button A when and only when trigger L is held.
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10-25-2014, 12:26 AM
#6
ExtremeDude2 Offline
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So is it always X or only when L isn't held?
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10-25-2014, 12:34 AM (This post was last modified: 10-25-2014, 12:34 AM by ulao.)
#7
ulao Offline
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Wow you may want to try another way of explaining Wink

Ok so I read what you wrote as

pressing button 1 on the controller act as button X
pressing button 1 and L trigger on the controller act as button A

yes, then no change.
"
then right click on the button A assignment, go to advanced, and put in there 'button 1' & 'trigger L' this is your double action
now click on the button X and press button 1 on the controller, this is your single action.
"

If you can not explain what you want one way, try another. Or just re do the way I explained it. At least I will understand you that way Big Grin
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10-25-2014, 03:37 AM
#8
RachelB Offline
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I think he wants 'button 1' & ! 'trigger L' for X.
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10-27-2014, 04:42 AM
#9
Xibron Offline
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Okay then, let's try one more time.
[Image: enter-enter-e-gpv-gamepad-e-gpv-400x400-...yvw53.jpeg]
Look at the buttons of this black gamepad. See how they are labeled 1, 2, 3 and 4? Now, look at the gamecube gamepad (open in a new tab, it's big): http://upload.wikimedia.org/wikipedia/commons/a/a5/GameCube_controller.png
Now, in Super Smash Bros Melee, when you press the grey button labeled as X on the purple GameCube gamepad, your character jumps. I want to bind gamecube's X to button labeled as '3' on the black gamepad. BUT.
In Super Smash Bros Melee, when you press the big green button labeled as A on the purple GameCube gamepad, your character hits. I also want the button labeled as '3' on the black gamepad to act as gamecube's A when and ONLY when trigger of the black gamepad (labeled as 'L') is currently HELD.
Did that make it clear?
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10-27-2014, 05:17 AM
#10
KHg8m3r Offline
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What you're asking for is weird. Why do you want it to be set up like that?

Anyways, right click on Button A and paste this code into the bottom line of info: `Button A` & `Trigger L`
And then put this into Button X: `Button A`
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