I've been looking into the rendering part of memory in Star Wars: Rogue Squadron 2 since the game is somehow incredibly stable for me, and I made two interesting Action Replay codes with discoveries I've made.
The first one disables that ugly "sky dithering" effect, the one that causes the grid pattern on skyboxes for ground maps:
043B0C14 00000000
043B0C18 00000000
I'll use Battle of Hoth to show this off. You'll need to zoom into the screenshots to see it. It's way more obvious and annoying during gameplay when everything is moving around.
Code disabled, dithering present:
https://imgur.com/a/7krqziN
Code enabled, rest in piss sky dithering, you won't be missed:
https://imgur.com/a/YTueapj
The second one is extremely cool, as it disables all non-volumetric fog. In most levels this doesn't do much, however in Imperial Academy Heist, both day and night approaches, the entire level becomes completely unobscured:
043BEF20 00000000
As for a visual showcase, I'll just let this video speak for itself:
https://www.youtube.com/watch?v=FfOjoa1-eWc
The first one disables that ugly "sky dithering" effect, the one that causes the grid pattern on skyboxes for ground maps:
043B0C14 00000000
043B0C18 00000000
I'll use Battle of Hoth to show this off. You'll need to zoom into the screenshots to see it. It's way more obvious and annoying during gameplay when everything is moving around.
Code disabled, dithering present:
https://imgur.com/a/7krqziN
Code enabled, rest in piss sky dithering, you won't be missed:
https://imgur.com/a/YTueapj
The second one is extremely cool, as it disables all non-volumetric fog. In most levels this doesn't do much, however in Imperial Academy Heist, both day and night approaches, the entire level becomes completely unobscured:
043BEF20 00000000
As for a visual showcase, I'll just let this video speak for itself:
https://www.youtube.com/watch?v=FfOjoa1-eWc