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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Gc twilight princess sound problem
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Gc twilight princess sound problem
12-06-2012, 06:45 PM
#1
bartie007 Offline
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Dear Forum members,

I have a problem with my GC TWP

if i go to a new area the sound is hanging but ive uploaded a video so you can see what that my problem is http://www14.zippyshare.com/v/23439099/file.html

Is there somebody who can help me ?
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12-06-2012, 07:31 PM
#2
DefenderX Offline
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Try LLE or a build from the new AX HLE branch Wink
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12-06-2012, 08:50 PM
#3
bartie007 Offline
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(12-06-2012, 07:31 PM)DefenderX Wrote: Try LLE or a build from the new AX HLE branch Wink
the lle on dolpin AX HLE is still buggy .. hle stays the same prob
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12-06-2012, 09:48 PM
#4
LordVador Offline
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(12-06-2012, 08:50 PM)bartie007 Wrote:
(12-06-2012, 07:31 PM)DefenderX Wrote: Try LLE or a build from the new AX HLE branch Wink
the lle on dolpin AX HLE is still buggy .. hle stays the same prob

It's buggy because your CPU isn't powerful enough. Try Dolphin 3.0 + HLE. If you still got issues then there's nothing you can do (unless overclocking eventually)
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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12-06-2012, 11:47 PM
#5
bartie007 Offline
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(12-06-2012, 09:48 PM)LordVador Wrote:
(12-06-2012, 08:50 PM)bartie007 Wrote:
(12-06-2012, 07:31 PM)DefenderX Wrote: Try LLE or a build from the new AX HLE branch Wink
the lle on dolpin AX HLE is still buggy .. hle stays the same prob

It's buggy because your CPU isn't powerful enough. Try Dolphin 3.0 + HLE. If you still got issues then there's nothing you can do (unless overclocking eventually)
why i didnt have problem when i haved 32 bits ??
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12-06-2012, 11:56 PM
#6
LordVador Offline
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(12-06-2012, 11:47 PM)bartie007 Wrote: why i didnt have problem when i haved 32 bits ??

Not sure to understand you here. Explain
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12-07-2012, 12:09 AM
#7
DefenderX Offline
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I guess, he has no problems when he uses the 32-Bit version of Dolphin Tongue
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12-07-2012, 12:22 AM (This post was last modified: 12-07-2012, 12:22 AM by LordVador.)
#8
LordVador Offline
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(12-07-2012, 12:09 AM)DefenderX Wrote: I guess, he has no problems when he uses the 32-Bit version of Dolphin Tongue

Yeah but in his profile he had written 32-bit OS so he couldn't use a 64-bit version Wink . But he's just changed his specs and now owns a 64-bit OS Tongue
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12-07-2012, 01:53 AM
#9
bartie007 Offline
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(12-07-2012, 12:22 AM)LordVador Wrote:
(12-07-2012, 12:09 AM)DefenderX Wrote: I guess, he has no problems when he uses the 32-Bit version of Dolphin Tongue

Yeah but in his profile he had written 32-bit OS so he couldn't use a 64-bit version Wink . But he's just changed his specs and now owns a 64-bit OS Tongue
so xD guys i had 32 bit ... no problems with the sound till ive upgraded my computer to 64 bit and the problem started then ... so .... xD yea ... what is the solution ...
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12-07-2012, 03:21 AM (This post was last modified: 12-07-2012, 03:21 AM by Shonumi.)
#10
Shonumi Offline
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(12-06-2012, 07:31 PM)DefenderX Wrote: Try LLE or a build from the new AX HLE branch Wink

The branch delroth is working on affects only AX ucode games. LoZ:TP uses the Zelda ucode, since delroth hasn't touched it yet. The AX ucode covers an impressive number of GC/Wii titles, but not every game uses it.
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