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[GC] Timesplitters 3 - Pink Grass
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[GC] Timesplitters 3 - Pink Grass
10-01-2013, 02:26 PM
#1
Gir Offline
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Using Dolphin 4.0 DX11 - default settings.

The Grass in TS3 have pink artefacts.
[Image: izclf6.png]
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10-01-2013, 03:38 PM
#2
neobrain Offline
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10-01-2013, 03:51 PM
#3
Gir Offline
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That Tev_Fixes_New does not fix the issue although I can only use OpenGL with that branch as Direct3D gives me a pixel shader error.
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10-01-2013, 11:22 PM
#4
neobrain Offline
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What kind of error?

Also, can you record a 3 frame fifo log of the issue?
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10-02-2013, 07:42 AM (This post was last modified: 10-02-2013, 07:43 AM by Gir.)
#5
Gir Offline
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Direct3D error in Tex fixes
Quote:Failed to Compile pixel shader
(39,19)
error X3014: incorrect number of Arguments to numeric type
constructor
bad_ps_0001 Wrote://Pixel Shader for TEV stages
//1 TEV stages, 1 texgens, 0 IND stages
sampler samp0 : register(s0);
sampler samp1 : register(s1);
sampler samp2 : register(s2);
sampler samp3 : register(s3);
sampler samp4 : register(s4);
sampler samp5 : register(s5);
sampler samp6 : register(s6);
sampler samp7 : register(s7);

Texture2D Tex0 : register(t0);
Texture2D Tex1 : register(t1);
Texture2D Tex2 : register(t2);
Texture2D Tex3 : register(t3);
Texture2D Tex4 : register(t4);
Texture2D Tex5 : register(t5);
Texture2D Tex6 : register(t6);
Texture2D Tex7 : register(t7);

uniform float4 color[4] : register(c0);
uniform float4 k[4] : register(c4);
uniform float4 alphaRef[1] : register(c8);
uniform float4 texdim[8] : register(c9);
uniform float4 czbias[2] : register(c17);
uniform float4 cindscale[2] : register(c19);
uniform float4 cindmtx[6] : register(c21);
uniform float4 cfog[3] : register(c27);
uniform float4 cPLights[40] : register(c30);
uniform float4 cPmtrl[4] : register(c70);
void main(
out float4 ocol0 : SV_Target0,
in float4 rawpos : SV_Position,
in centroid float4 colors_0 : COLOR0,
in centroid float4 colors_1 : COLOR1,
in centroid float3 uv0 : TEXCOORD0,
in centroid float4 clipPos : TEXCOORD1 ) {
int4 ic0 = int4(color[1] * 255.0f), ic1 = int4(color[2] * 255.0f), ic2 = int4(color[3] * 255.0f), iprev = int4(color[0] * 255.0f);
int4 irastemp = int4(0), itextemp = int4(0), ikonsttemp = int4(0);
int3 comp16 = int3(1, 256, 0), comp24 = int3(1, 256, 256*256.0f);
int alphabump=0;
int3 tevcoord=int3(0.0f, 0.0f, 0.0f);
int2 wrappedcoord=int2(0.0f,0.0f); float2 tempcoord=float2(0.0f,0.0f);
int4 icc0=int4(0), icc1=int4(0);
int4 icc2=int4(0), icprev=int4(0);
int4 icrastemp = int4(0), ickonsttemp = int4(0);

clipPos = float4(rawpos.x, rawpos.y, clipPos.z, clipPos.w);
uv0.xy = uv0.xy * texdim[0].zw;
// TEV stage 0
irastemp = int4(colors_0 * 255.0f).rgba;
tevcoord.xy = int2(uv0.xy);
itextemp = int4(255.0f * Tex0.Sample(samp0,tevcoord.xy * texdim[0].xy)).rgba;
ikonsttemp = int4(int3(k[0].rgb * 255.0f), 255);
// color combine
iprev.rgb = clamp((((int3(0)&0xFF) * (int3(255) - (ikonsttemp.rgb&0xFF)) + (irastemp.rgb&0xFF) * (ikonsttemp.rgb&0xFF)) / 255)*2, int3(0), int3(255));
// alpha combine
iprev.a = clamp((((int4(0).a&0xFF) * (255 - (itextemp.a&0xFF)) + (irastemp.a&0xFF) * (itextemp.a&0xFF)) / 255)*2, 0, 255);

// TEV done
iprev = iprev & 0xFF;
float zCoord = rawpos.z;
ocol0 = float4(iprev) / 255.0f;
}

Fifo
http://www.megafileupload.com/en/file/456471/timesplitters3-dff.html
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10-02-2013, 08:03 AM (This post was last modified: 10-02-2013, 08:04 AM by neobrain.)
#6
neobrain Offline
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Please use a less crappy file hoster, the one you used doesn't work without enabling JScript for a gazillion of different sites.
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10-03-2013, 07:35 PM
#7
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
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Bump. Are you going to reupload the dff somewhere else?
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10-03-2013, 08:10 PM
#8
Garteal Offline
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Here you go neobrain. It's rarred now too.
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10-03-2013, 08:34 PM (This post was last modified: 10-03-2013, 08:38 PM by neobrain.)
#9
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
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... requires flash ... why don't people just use mediafire? :|

Anyway, that should work fine enough, thanks..

EDIT: Actually, it doesn't. My version of unrar doesn't support the archive and there's no recent version in my repos (or support for the new format was never implemented in unrar)
(That said, I generally prefer uncompressed uploads for dffs anyway since it's one work step less ... :p )
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10-03-2013, 09:52 PM
#10
Garteal Offline
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How did you not have Flash installed?
And sorry, yes, I rarred it with RAR5. Didn't know 7z didn't support it. I'll reupload it when I get home if someone else doesn't.

Ah, don't be so lazy, it's just one command or two clicks. Downloading 20mb on a slow connection takes longer than that.
And Mediafire sucks...
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