Ocean, actually your TP screenshot looks same as on my comp when I played. It still look blurry to me when compared to WW(which looked better and sharper than on your screen - with SSAA), many objects even antialiasing won't help. Next, you need EFB to RAM in TP otherwise map is screwed. In WW only picbox caused crash but its not mandatory and far as much as map(I speak about GC versions just in case).
EDIT: although it seems its textures in TP that makes game look so bad, which again is as I said - nothing you can about it(I didn't said it was emu problem).
EDIT: although it seems its textures in TP that makes game look so bad, which again is as I said - nothing you can about it(I didn't said it was emu problem).
E7400 @ 3.6Ghz 1.33v, GTX-260 192SP 650/1400/1100/1.05v, 4Gb RAM, Windows Server 2008 x86