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[GC] The Legend of Zelda: Twilight Princess
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[GC] The Legend of Zelda: Twilight Princess
12-06-2017, 01:08 PM
#781
R0M4N
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I had the same problem as thebeardedchild and dark2792 and was able to track it down. The problem which causes a short but unavoidable stutter every 15 seconds occurs when using a widescreen gecko code.

Originally I thought it is just a faulty code and used the AR widescreen code without any problems, but that code stretches non 3D screens (like the menus and HUD) to widescreen, which the beautiful gecko widescreen doesn't.
Then I noticed that the last stable version 5.0 has worked fine with the gecko widescreen code, no lag or stutter.
It took me a while but I tracked the version down with the change that made it not work properly. Ironically the lag started with Dolphin 5.0-4575 that introduced an improved gecko codehandler.
Here two people already noted that the update made Widescreen Gecko hacks stutter:
https://github.com/dolphin-emu/dolphin/pull/5670
If I understand it correctly from the last comment, this might be a problem for Windows with non-ASCII paths? That would explain why this bug survived for so long, unnoticed by many. But maybe this is unrelated, I can't say. Would be great if it get's fixed though.

Work around for now: Replace the current "codehandler.bin"(2.78KB) in the folder "dolphin"->"Sys" with the old one (4.18KB) from Dolphin 5.0-4572 or earlier.
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12-06-2017, 05:22 PM
#782
JosJuice Offline
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(12-06-2017, 01:08 PM)R0M4N Wrote: If I understand it correctly from the last comment, this might be a problem for Windows with non-ASCII paths? That would explain why this bug survived for so long, unnoticed by many. But maybe this is unrelated, I can't say. Would be great if it get's fixed though.

No, this is completely unrelated to non-ASCII paths. PR 5715 just happened to be a version that was released before the new codehandler was added.
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12-30-2017, 09:05 AM
#783
LucidHeart
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So I'm having an issue with the water in the game. Everything else seems to be fine and I've not really done anything to the game at all. As you can see in the picture, there's like this distortion around the bodies of the characters. Any help would be great.
https://imgur.com/a/hmTNb
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01-03-2018, 04:59 PM
#784
KHg8m3r Offline
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Does this happen in the latest dev build of Dolphin?
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01-07-2018, 01:12 PM
#785
LucidHeart
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(01-03-2018, 04:59 PM)KHg8m3r Wrote: Does this happen in the latest dev build of Dolphin?

Im not really sure what that is. I mean I just downloaded Dolphin 5.0 (assuming thats the newest one) and it does that.
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01-07-2018, 05:53 PM
#786
JosJuice Offline
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(01-07-2018, 01:12 PM)LucidHeart Wrote: Im not really sure what that is. I mean I just downloaded Dolphin 5.0 (assuming thats the newest one) and it does that.

You will find the development builds if you scroll down a bit on https://dolphin-emu.org/download/.
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03-15-2018, 10:10 PM
#787
Young Mak Offline
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Hello, having an issue with the widescreen gecko code here as well but not related to stutter or lag.

It's actually just the effect when transforming into wolf. The effect shows as if the game is being played on 4:3.
[Image: 6LbZr6v.png]

The ar code shows it perfectly. Problem with this is that the menus, hud and stuff gets stretched so I think maybe the gecko is a better option.
[Image: nTorWaf.png]

Anyone knows how to get around this with the gecko code? I've already tried changing the resolution, proportion and selecting the option to automatic adjust of window screen.
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04-02-2018, 12:12 AM
#788
Squall69
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Hi guys i use the dolphin 5.0...i try  to play the game zelda twilight princess but the map is not showing at all...
https://www.dropbox.com/s/4vav038noh94q3q/%CE%A7%CF%89%CF%81%CE%AF%CF%82%20%CF%84%CE%AF%CF%84%CE%BB%CE%BF.png?dl=0
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04-02-2018, 02:04 AM
#789
KHg8m3r Offline
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Update to the latest dev build of Dolphin
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04-02-2018, 04:06 AM
#790
Squall69
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(04-02-2018, 02:04 AM)KHg8m3r Wrote: Update to the latest dev build of Dolphin

I use the 5.0-6809 build....it's even worst !!!!
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