I went to post another question about my bug with screen shots that no one else can replicate when I decided I hadn't updated Dolphin in a while. So I update Dolphin and the title screen won't show up. What gives?
[GC] The Legend of Zelda: Twilight Princess
|
02-06-2013, 10:18 PM
(02-06-2013, 05:04 PM)belomeclone Wrote: I went to post another question about my bug with screen shots that no one else can replicate when I decided I hadn't updated Dolphin in a while. So I update Dolphin and the title screen won't show up. What gives? Post a screenshot
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
02-07-2013, 10:20 AM
After the opening credits but before the title begins (with the video), the game goes black. 0FPS, 60VPS.
Much like what happens in the game when it freezes due to a screen shot. 02-08-2013, 12:24 AM
If the game was working before try clearing the contents of the shadercache folder (may cause stuttering)
......?????
02-08-2013, 11:50 PM
Hello there.
I have been using Dolphin for quite some time already, with much satisfaction. However, I noticed a problem recently: Zelda Twilight Princess crashes near the start of the game, in Faron Woods when aproaching the guy with the birds (can't remember his name). I would say it happens 9 out of 10 attempts. Downloading the latest version didn't seem to fix the problem. I already finished the game at least once with Dolphin (I am sure because I made a collection of screenshots with a resolution too high to be from the original game), however I think it was the USA version on XP, while I am now using the European version on Windows 7. I don't have the previous image nor the previous Windows XP, so I can't have a check. I tried to find a log, but I found only a file in the User/Logs directory that contained useless data (such as not finding a file, which continues to grow each time I start Dolphin even if I don't launch any game). I started Dolphin in Visual Studio 2010 with the DebugFast configuration (32 bits) and got a neat and clean crash mentioning "HLE System tried to call an undefined HLE function 459635." , immediately followed by an access violation with the following stack: Code: > DolphinDF.exe!PowerPC::InstructionCache::ReadInstruction(unsigned int addr) Line 156 C++ Unfortunately, from that point I am kind of stuck. I am a professional developer, but completely lack knowledge in Gamecube/Wii hardware and software, not to mention almost non-existing knowledge of the inner workings of Dophin itself. I would gladely delve into it, if I had the time, and if it could be considered reasonable to spend months in catch-up to fix a bug that might be fixed in 5 minutes by someone with the appropriate knowledge Anyway, if someone wants to find and fix the bug but has difficulties reproducing it, I can do all the work in finding and checking if needed, just guide me in the correct direction 02-08-2013, 11:57 PM
Try to use LLE.
What processor have you got exactly?
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
02-09-2013, 12:27 AM
I'm using an Intel Core Duo ~3GHz.
I managed to lay my hands on an old laptop with Windows XP. Horrendously slow, but it crashed the exact same way. (02-08-2013, 11:57 PM)LordVador Wrote: Try to use LLE.Do you mean the audio LLE ? I'll have to find my DSP dump, if I still have it. Or remember how I managed to extract it the first time :p Edit: Audio LLE didn't do the trick. I re-extracted the dsp dump from my Wii, put it where Dolphin wanted it to be, and it crashed nonetheless 02-09-2013, 01:12 AM
Then try to redump your game
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 2 Guest(s)