(07-24-2016, 04:25 AM)Admentus Wrote: You must have messed up something. No issues here with Dolphin 5.0 when running Twilight Princess. Maybe you did hide the minimap through the D-Pad button? Which backend renderer do you use? OpenGL, D3D11 or D3D12? You might wanna change between those, especially since D3D12 is experimental for now. Make sure you don't open the graphics settings tab during gameplay, this reverts the settings back to the user preferences. You might wanna try changing Anti-Aliasing and Anistropic filtering (disable it for example).
Ohh yea, I have read your question. I just wondered if you checked the game's wiki page before posting your issue. Most of the time it has vital information on how to fix or improve a particular game. Don't get mad yet. So why would this be useless for Dolphin 5.0? The wiki page perfectly posts info on how to fix the minimap, which was your issue right? I am getting confussed.
So you are saying that earlier versions of Dolphin (pre-5.0) don't have this issue? Dolphin 5.0 seems to be the best version so far, most of my games in my library play without any issues, including Twilight Princess. Yet, I have to admit the minimap may have some noise when using the wrong settings. But it is still perfectly visible to read.
Don't get me wrong, I am not angry or mad. I use emulators for 10 years and I am used to problems with emulation quality. Also, I am skilled enough player to know how to use minimap. But it just doesn't work!
My pc graphics card doesn't support DX12, so I can't use it. But this problem is relevant in both DX11 and OpenGL. I tried to change all settings in graphics menu and even settings of the graphics card itself, but it makes no effect.
But I noticed something. If I turn on virtual frame buffer and then switch back and forward texture accuracy option, the box where minimap is supposed to be will blink with black colour for splitsecond.
That all info I have
UPD
I tried software render, built-in graphics chip, different CPU emulation engines and none of it fixes map(
In 4.x version of Dolphin map works fine, but I don't like overall emulation quality.