[GC] The Legend of Zelda: Twilight Princess
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08-19-2015, 04:35 PM
(08-19-2015, 02:40 PM)Renoa Wrote: Actually, I own the game, but I didn't dump it. I just got copies off the Internet. (And I believe it's kinda against the rules about talking about things like this here, so I'll stop now.) Downloading games is against the rules. Banned
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 32 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2) 08-30-2015, 07:58 PM
Intel's WDDM 2.0 drivers are extremely buggy. Good that I've got an onboard dedicated GPU as well on my Ultrabook.
Win 10 FCU
Intel Core i7-7700HQ AMD Radeon RX 580 8 GB VRAM 16 GB Memory 09-01-2015, 02:29 PM
So I tried playing this game on the latest release candidate build and the latest dev build but it crashed on both, but when I try it on the last stable release 4.0.2 it works fine? Any reasons why?
(09-01-2015, 02:29 PM)Adechi Wrote: So I tried playing this game on the latest release candidate build and the latest dev build but it crashed on both, but when I try it on the last stable release 4.0.2 it works fine? Any reasons why? You are using Windows 10, there seem to be some issues with it. Maybe try updating your graphics drivers? PS: If this is the issue many others have, then using OpenGL should fix it for now 09-02-2015, 03:05 AM
(09-01-2015, 03:52 PM)mimimi Wrote:(09-01-2015, 02:29 PM)Adechi Wrote: So I tried playing this game on the latest release candidate build and the latest dev build but it crashed on both, but when I try it on the last stable release 4.0.2 it works fine? Any reasons why? I updated my drivers and tried it with both Direct3d and OpenGL and both of them still crashed. Unstable version of Dolphin maybe? On 4.0.2 it works fine. 09-02-2015, 04:46 AM
Hi!
Could anyone kindly recommend the best Dolphin version for LoZ:TP emulation? Currently I am using the latest official (4.0.2). It runs very well performance-wise, but there are sound problems (e.g. absent music in cutscenes) with HLE DSP. While with LLE this problem disappears, the performance suffers significantly. The latest release candidate (19) and on 7506 HLE DSP works ok, but again the framerate drops below 13fps (against solid 30 with 4.0.2). Probably some specific configuration settings could help? 09-02-2015, 04:58 AM
Use the newest development build, and enable the Hyrule Field Speed Hack in the game's properties. 5.0 and its release candidates don't have the recent DSP HLE improvements for this game.
09-02-2015, 05:21 AM
(This post was last modified: 09-02-2015, 05:24 AM by brawleyman.)
I don't know about the others here, but I have been using LLE for a long time now. Not only does it allow me to play the Rogue Squadron II/III games without issue, but there are some sound affects that still aren't quite right in TP. For instance, compare the sound of the chains on Wolf Link's ankle when he's running around in the twilight. LLE has the same distinct echo sound as the original game. When you use HLE, that echo is lost. It kind of loses the ambience for me when I'm in the twilight.
Oh, forgot to say that this is with the latest builds, even after the whole new HLE rewrite.
"The Briefcase":
Silverstone ML08-H ~ Intel Core i5 4690s @65w 3.2/3.9ghz (+Zalman CNPS8900 Quiet) ~ EVGA GTX 970 SSC ACX2.0+ ~ ASRock H97M-ITX/ac ~ [color=#000000]Crucial 8gb Ballistix Tactical 1600hz @1.5v ~ Crucial MX100 256gb SSD & WD 500gb HDD[/color] 09-02-2015, 05:32 AM
I didn't know about the missing echoes in this game, but it does make sense, since Mario Kart: Double Dash also has problems with missing echoes in the new Zelda HLE. Either way, I think HLE is preferable for those who can't run LLE at full speed
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