The Legend of Zelda: Twilight Princess [GC Version]
![[Image: 1531xe1.jpg]](http://i43.tinypic.com/1531xe1.jpg)
Game Information:
Ever since the Spaceworld 2000 demo that showcased the graphic power of the Nintendo Gamecube, Zelda fans had been drooling to see more for the next Legend of Zelda title. The Spaceworld 2000 demo showcased a realistic look to both Link and Ganondorf, taking a graphical approach that was a step up from Ocarina of Time. After not hearing much of anything for the next year, Shigeru Miyamoto shocked the Zelda world by unveiling what would become known as The Wind Waker at Spaceworld 2001, and it took a drastically different route to the Zelda franchise, highlighting a cel-shaded cartoonish Link.
It wasn't until E3 2004 that the Zelda series would see the first glimpses of the next Legend of Zelda title for the Nintendo Gamecube, and this took on a visual look that more closely resembled adult Link from Ocarina of Time. It was met with overwhelmingly high praise from fans.
After years of development, Twilight Princess was delayed so that it would become a launch title for Nintendo's upcoming new console, the Nintendo Wii. During this process, the Nintendo Wii version of the game was given added motion controls, in which Link's sword was controlled by the swinging of the Nintendo Wiimote and Nunchuck, rather than the classic button control of previous Zelda titles.
The game released on the Nintendo Wii first in 2006 and on the Gamecube just weeks later in the various regions. Twilight Princess has since become the second highest Zelda game of all time with over 6.5million copies of the game shipped worldwide, second only to Ocarina of Time.
It wasn't until E3 2004 that the Zelda series would see the first glimpses of the next Legend of Zelda title for the Nintendo Gamecube, and this took on a visual look that more closely resembled adult Link from Ocarina of Time. It was met with overwhelmingly high praise from fans.
After years of development, Twilight Princess was delayed so that it would become a launch title for Nintendo's upcoming new console, the Nintendo Wii. During this process, the Nintendo Wii version of the game was given added motion controls, in which Link's sword was controlled by the swinging of the Nintendo Wiimote and Nunchuck, rather than the classic button control of previous Zelda titles.
The game released on the Nintendo Wii first in 2006 and on the Gamecube just weeks later in the various regions. Twilight Princess has since become the second highest Zelda game of all time with over 6.5million copies of the game shipped worldwide, second only to Ocarina of Time.
Recommended Build:
R6054
Recommended Settings:
R6054
Recommended Settings:
(04-15-2011, 04:08 PM)Gabriel Belmont Wrote: Hey no problem
Well my specs is in my signature and here's the settings:
General:
- Enable dualcore (Yes)
- Enable idle skipping (Yes)
- Enable cheats (No)
- Framelimit (60)
- JIT recompiler (Yes)
- Lock threads to cores (No)
- DSPLLE on thread (No)
DSP:
- Enable HLE Audio (Yes)
- Enable DTK Music (Yes)
- Enable Audio Throttle (No)
- Audio Backend (Yes/DSound)
- Volume (100%)
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Settings if you want to use Direct3D9
Graphics(General):
- Keep aspect ratio (Auto)(Personal preference, doesn't really matter)
- Windowed (1280x1024)(Personal preference, doesn't really matter)
- Anti-aliasing (None)(Personal preference, doesn't really matter)
- Enable CPU -> EFB Access (Yes)
- Accurate Texture Cache (No, seems to not be needed)
Other:
- EFB Scaled Copy (Yes)
Rendering:
- Disable Fog (No)
Efb copy:
- Disable (No)
- Copy EFB to system Ram
Game properties (Right click on game):
- Enable dualcore (Yes)
- Enable idle skipping (Yes)
- Enable ZTP Speedhack (Newer revisions, not in 2.0)
- Rest unchecked
Wiki
Try checking up the Wiki before posting a question in this thread, it may be useful.
![[Image: Midna_Small.png]](http://www.zeldadungeon.net/Zelda11/Characters/Midna_Small.png)
![[Image: SkullKid_Small.png]](http://www.zeldadungeon.net/Zelda11/Characters/SkullKid_Small.png)