Hey, downloaded the latest version of Dolphin (r4771) and when I tried to run the game it told me "Can't create opengl renderer. You might be missing some required opengl extensions, check the logs for more info". Where would I get the extensions? Thanks
[GC] The Legend of Zelda: The Wind Waker
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03-08-2010, 12:01 PM
(03-08-2010, 11:40 AM)Exyen Wrote: Hey, downloaded the latest version of Dolphin (r4771) and when I tried to run the game it told me "Can't create opengl renderer. You might be missing some required opengl extensions, check the logs for more info". Where would I get the extensions? Thanks 4771 isn't the latest revision. Get the newest at dolphin-emu.org. Then update your video card drivers. If that doesn't work, uninstall them and reinstall them in safe-mode. 03-08-2010, 02:06 PM
Has anyone got the pictograph working in this game? I thought it would work in OpenGL with no antialiasing, but I guess maybe that was only the black & white pictograph, because now I have the color one and I can't find a setting that works.
My Rig: AMD Athlon 64 X2 Dual Core 5600+, 2GB Ram, GeForce 8800GT, Windows XP SP3
Hi friends. I'm still having the "heat problem" on dragon island. Any news?
03-09-2010, 01:32 AM
(03-08-2010, 02:06 PM)urthman Wrote: Has anyone got the pictograph working in this game? I thought it would work in OpenGL with no antialiasing, but I guess maybe that was only the black & white pictograph, because now I have the color one and I can't find a setting that works. With D3D, the pictures take fine (albeit with that pause that lasts a few seconds before the game kicks back in), although they show up in the camera as completely black. However, even though you can't actually see the pictures after you take them, they're still there. The pictures you take will still work as required if you need to show them to people. You just can't see them for yourself. 03-09-2010, 02:40 AM
(03-09-2010, 01:32 AM)thetrout Wrote:(03-08-2010, 02:06 PM)urthman Wrote: Has anyone got the pictograph working in this game? I thought it would work in OpenGL with no antialiasing, but I guess maybe that was only the black & white pictograph, because now I have the color one and I can't find a setting that works. In fact I can see the pictures after taking without any problem. My setting is D3D with EFB copy to RAM 03-09-2010, 11:53 PM
I switched to the 5153 version from dolphin-emulator. Increased my framerates and a lot less graphical glitches. The sound is still uhm too fast and sometimes slowed down or something. If I am unlucky the emulator (every game) starts without any sound at all and requires a quit&start again.
5172 worked fine too.
Q9550 @ 2.8GHz, GTX470, 4GB 800MHz, Win7 64-bit, Intel 320 SSD 120GB
Current build: 3.0 64-bit Current game(s): Metroid Prime 3 Corruption (random testing from time to time to see if any tweaks will help). 03-10-2010, 06:54 AM
(03-09-2010, 02:40 AM)seyes Wrote:(03-09-2010, 01:32 AM)thetrout Wrote:(03-08-2010, 02:06 PM)urthman Wrote: Has anyone got the pictograph working in this game? I thought it would work in OpenGL with no antialiasing, but I guess maybe that was only the black & white pictograph, because now I have the color one and I can't find a setting that works. The color ones? Which release are you using?
My Rig: AMD Athlon 64 X2 Dual Core 5600+, 2GB Ram, GeForce 8800GT, Windows XP SP3
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