Hey guys.
The game is working really well on my PC, I get full-speed everywhere and no graphical glitches. I'm up to Dragon Roost and I haven't even had a crash yet!
But my problem is the sound. Up until now, sound has been working perfectly - on Outset, in houses, on the pirate ship, at the Forsaken Fortress, etc. But when I went into the room before Dragon Roost Cavern where you have to throw Medli up to the ledge, the sound went weird and completely cut out. The only thing that played was the "rumble" sound when the volcano shakes, and the sound effects made by Link/Medli. The "whooshing" sound of the turbulent air didn't play at all.
And now I've stepped into the first room of Dragon Roost, and the background music only kind of works. The backing track - that sounds like some small drums being tapped - plays consistently, but the ambient music plays for only a few seconds, then cuts out for a few seconds, then comes back in for a few seconds, etc.
Is this a known issue? I'm using the latest 64-bit build. Is there a fix?
If I haven't expalined clearly enough I could try posting a video.
The game is working really well on my PC, I get full-speed everywhere and no graphical glitches. I'm up to Dragon Roost and I haven't even had a crash yet!
But my problem is the sound. Up until now, sound has been working perfectly - on Outset, in houses, on the pirate ship, at the Forsaken Fortress, etc. But when I went into the room before Dragon Roost Cavern where you have to throw Medli up to the ledge, the sound went weird and completely cut out. The only thing that played was the "rumble" sound when the volcano shakes, and the sound effects made by Link/Medli. The "whooshing" sound of the turbulent air didn't play at all.
And now I've stepped into the first room of Dragon Roost, and the background music only kind of works. The backing track - that sounds like some small drums being tapped - plays consistently, but the ambient music plays for only a few seconds, then cuts out for a few seconds, then comes back in for a few seconds, etc.
Is this a known issue? I'm using the latest 64-bit build. Is there a fix?
If I haven't expalined clearly enough I could try posting a video.