(09-29-2009, 06:57 AM)blackrack Wrote:(09-29-2009, 12:05 AM)Taliesin Wrote: Well, I tweaked it a little, and I don't seem to be having FPS issues.
The game hangs while taking a pictograph.
I'm using a PS2 controller and I can't seem to map the D-pad buttons correctly, and when I press down on the C-analog (Right analog on my pad) the dungeon map automatically shows up. I don't think it should work this way.
well, i use a ps2 controller too, but actually, i'm using the right analog for camera control and the hat for the c-analog functions, thought it was better, never tried the the way you did !
I worked it out. But I had a few issues.
When clicking on an "assign key" box (any button or analog axis at all), the emulator would automatically assign "A+2" or "A-0" or something like that. So I had to keep the button pressed in my controller and only then could I assign the correspondent key.
I still had issues with the right analog stick config (camera), so I edited the njoy.ini file. Wasn't hard to find what sequence "A +/- X" I would need to get the X and Y axis right. I did the same thing to map the D-Pad buttons (Dungeon Map, Chart, etc...).
So now I have no controller mapping issues. I'll try and use the suggestions in the post above to use D3D plugin.
I believe the pictograph hang is not solved, right?
(09-29-2009, 06:23 AM)modis Wrote:(09-29-2009, 05:05 AM)Taliesin Wrote:(09-29-2009, 02:38 AM)modis Wrote:(09-29-2009, 12:05 AM)Taliesin Wrote: Well, I tweaked it a little, and I don't seem to be having FPS issues.
The game hangs while taking a pictograph.
I'm using a PS2 controller and I can't seem to map the D-pad buttons correctly, and when I press down on the C-analog (Right analog on my pad) the dungeon map automatically shows up. I don't think it should work this way.
Yep, same thing happened to me. I haven't figured out if the pictograph is essential to the game yet though. I am getting 30fps stable with my config (see my sig) using the d3d plugin (1920x1080,4xAA,filtering,etc). I tried using a ps2 pad as well, but found a x360 pad with the pc dongle was preferable as all the buttons are already mapped and it's wireless.
How did you get it working with D3D plugin? I've been trying, but it doesn't go pass the initial nintendo screen. (What did you mean with "see my sig"?) Sorry about the noob questions.
Do you know any good references to see what are the optimal settings for a given GC/WII game?
What video card do you have? I'll post my settings here but those may or may not help you. Let me know how it works out for you. By in my sig, i meant my computer specs were there.
Here is a good resource for optimal settings: http://forums.dolphin-emu.org/thread-3713.html also check out emuforums' dolphin forum for further compatibility discussion.
Note: the 640x480 dolphin is showing is incorrect, it should be 1920x1080, but my plasma tv wasn't connected. Replace that value with the native resolution of your monitor.
Additionally,
in the GFX screen of the D3D plugin under enhancements:
- force bi/tri filtering checked (optional)
in the GFX screen of the D3D plugin under Advanced:
- nothing checked
I use the same video card as you, but GT instead of GS.
Just tried playing with those exact settings and still nothing happens past the nintendo logo. I'm using the 3972 revision.