[GC] The Legend of Zelda: The Wind Waker
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09-28-2009, 09:09 AM
run dolphin.exe no il for ww
np on the screenies spent some time this weekend testing settings. 256 L2 x2 hmmm could be your issue, throw everything to stock load up WW check fps then clock up 50-100 mhz til you reach your 30ish fps
Core2Duo x6800
6gig DDR2 Geforce 260 Audigy 2 zs http://www.aoaforums.com/forum/os-softwa...tware.html http://www.aoaforums.com/forum/data-secu...-info.html 09-28-2009, 10:01 AM
Hello,
I've been reading this thread for a while but I can't grasp all the tecnical aspects being discussed here (I'm not a native english speaker). My issue with Wind Waker is the low FPS (about 22-25 when strolling in huge areas, like the island at the start of the game). I use a Intel E8400 DUO CPU at 3.00 ghz, 2 gb RAM (DDR 2 I guess) and an 8800 GT. I don't understand if this should be enough or if am using incorrect dolphin settings. Sorry if this is a worn out debate. Thank you in advance. 09-28-2009, 12:35 PM
(09-28-2009, 10:01 AM)Taliesin Wrote: Hello,if you are usinf the pal version 25 fps is full speed man ![]() [color=#0000CD]100% Dominicano[/color]
09-28-2009, 01:10 PM
(09-28-2009, 12:35 PM)manaurys Wrote:(09-28-2009, 10:01 AM)Taliesin Wrote: Hello,if you are usinf the pal version 25 fps is full speed man I'm not, it really is slower when moving in larger areas. 09-29-2009, 12:05 AM
Well, I tweaked it a little, and I don't seem to be having FPS issues.
The game hangs while taking a pictograph. I'm using a PS2 controller and I can't seem to map the D-pad buttons correctly, and when I press down on the C-analog (Right analog on my pad) the dungeon map automatically shows up. I don't think it should work this way. (09-29-2009, 12:05 AM)Taliesin Wrote: Well, I tweaked it a little, and I don't seem to be having FPS issues. Yep, same thing happened to me. I haven't figured out if the pictograph is essential to the game yet though. I am getting 30fps stable with my config (see my sig) using the d3d plugin (1920x1080,4xAA,filtering,etc). I tried using a ps2 pad as well, but found a x360 pad with the pc dongle was preferable as all the buttons are already mapped and it's wireless.
Q6600 @ 3GHz / Arctic Freezer 7 Pro / Gigabyte EP45-DS3R / 2x2GB G-Skill DDR2 / Asus 8800GS 384mb @ 700 / 1750 / 900 w/ Accelero S1R2 Cooler / Vista 64 bit / Dolphin Rev. 4205
09-29-2009, 05:05 AM
(09-29-2009, 02:38 AM)modis Wrote:(09-29-2009, 12:05 AM)Taliesin Wrote: Well, I tweaked it a little, and I don't seem to be having FPS issues. How did you get it working with D3D plugin? I've been trying, but it doesn't go pass the initial nintendo screen. (What did you mean with "see my sig"?) Sorry about the noob questions. Do you know any good references to see what are the optimal settings for a given GC/WII game? (09-29-2009, 05:05 AM)Taliesin Wrote:(09-29-2009, 02:38 AM)modis Wrote:(09-29-2009, 12:05 AM)Taliesin Wrote: Well, I tweaked it a little, and I don't seem to be having FPS issues. What video card do you have? I'll post my settings here but those may or may not help you. Let me know how it works out for you. By in my sig, i meant my computer specs were there. Here is a good resource for optimal settings: http://forums.dolphin-emu.org/thread-3713.html also check out emuforums' dolphin forum for further compatibility discussion. Note: the 640x480 dolphin is showing is incorrect, it should be 1920x1080, but my plasma tv wasn't connected. Replace that value with the native resolution of your monitor. Additionally, in the GFX screen of the D3D plugin under enhancements: - force bi/tri filtering checked (optional) in the GFX screen of the D3D plugin under Advanced: - nothing checked
Q6600 @ 3GHz / Arctic Freezer 7 Pro / Gigabyte EP45-DS3R / 2x2GB G-Skill DDR2 / Asus 8800GS 384mb @ 700 / 1750 / 900 w/ Accelero S1R2 Cooler / Vista 64 bit / Dolphin Rev. 4205
09-29-2009, 06:57 AM
(09-29-2009, 12:05 AM)Taliesin Wrote: Well, I tweaked it a little, and I don't seem to be having FPS issues. well, i use a ps2 controller too, but actually, i'm using the right analog for camera control and the hat for the c-analog functions, thought it was better, never tried the the way you did ! |
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