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[GC] The Legend of Zelda: The Wind Waker
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[GC] The Legend of Zelda: The Wind Waker
11-22-2010, 11:45 AM
#951
NaturalViolence Offline
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@xenofears

Several things have been broken in recent releases (since this is essentially beta code) and performance is far below what it was in 2.0 so I might not recommend the absolute latest. I would highly recommend this build: http://www.xtemu.com/forum/files/file/138-dolphin-x86x64-svn-revision-6331/

It even fixes the intro cinematic audio and cutscene audio. However their is a texture flickering issue in recent builds that is not in older builds. We are working on a custom dolphin build for WW at xtemu that will be out shortly that should fix this.

As for projection hacks those were moved to the game properties. Right click the game in the main dolphin screen and select properties. You'll see it, although I would not advise you use any projection hacks with this game. As for The smoke problem, depends on what efb copy method and projection hacks you're using. I need a specific readout of your graphics plugin settings. ALL OF IT. As well as any projection hacks you're using (you shouldn't be using any).
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12-02-2010, 09:37 AM
#952
xado
Unregistered
 
Houston, "GC" a problem...
hi, I've a problem in the first part: after retrieve the shield I go to talk to the capitan to left the island and..... black!!! 0 fps, 50 vps and 100% speed.
I'm using the 6331 version Sad
12-02-2010, 03:45 PM
#953
NaturalViolence Offline
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Use a savestate and keep retrying it with different plugins/settings until you can get past it.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
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12-04-2010, 08:59 AM
#954
Raicuparta
Unregistered
 
(11-22-2010, 11:45 AM)NaturalViolence Wrote: @xenofears

Several things have been broken in recent releases (since this is essentially beta code) and performance is far below what it was in 2.0 so I might not recommend the absolute latest. I would highly recommend this build: http://www.xtemu.com/forum/files/file/138-dolphin-x86x64-svn-revision-6331/

It even fixes the intro cinematic audio and cutscene audio. However their is a texture flickering issue in recent builds that is not in older builds. We are working on a custom dolphin build for WW at xtemu that will be out shortly that should fix this.
I've been browsing that website, but I'm still not sure. That build you talked about, is it ready? If so, where can I download it?
I'm trying with one of the newest revisions and have sound problems in the cuscenes (out of sync) and some flickering.
12-04-2010, 10:25 AM
#955
NaturalViolence Offline
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@Raicuparta

Wow I completely forgot about that. Thanks for reminding me. Here is the 64 bit version: http://naturalviolence.webs.com/Dolphin%20x64%20SVN%20Revision%205874.7z

Unfortunately we never compiled a 32 bit version so I will have to ask xtreme to do that. Do you need a 32 bit build? That build should fix the audio and the flickering while still maintaining proper efb emulation. Audio still might not be perfect but the intro and cutscenes should stay in sync now.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
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12-05-2010, 02:29 PM
#956
peteyboo
Unregistered
 
I've had this problem with TWW for a while (earliest build I have now is r6416). Certain... things (the sail especially), at some angles, the polygons will stretch. Normally this isn't a problem because either the items affected are small (the sail), or I can just turn the camera to unload them, and the game won't slow down. But I noticed that Cyclos is one of the objects that does this, so I'd like to get this problem fixed before I have to shoot arrows at a screen of messed up polygons going 15 fps at best...

Anyone know what the problem is? Or do I need to get a screenshot?
12-05-2010, 03:11 PM
#957
NaturalViolence Offline
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Which graphics plugin and what settings?
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
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12-05-2010, 03:26 PM
#958
ugoo Offline
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(12-05-2010, 02:29 PM)peteyboo Wrote: I've had this problem with TWW for a while (earliest build I have now is r6416). Certain... things (the sail especially), at some angles, the polygons will stretch. Normally this isn't a problem because either the items affected are small (the sail), or I can just turn the camera to unload them, and the game won't slow down. But I noticed that Cyclos is one of the objects that does this, so I'd like to get this problem fixed before I have to shoot arrows at a screen of messed up polygons going 15 fps at best...

Anyone know what the problem is? Or do I need to get a screenshot?

That sounds like something the DX11 plugin was doing before where at certain angles the screen would get covered with a massive brown triangle or something similar.
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12-05-2010, 04:41 PM
#959
NaturalViolence Offline
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^That's why I asked him which graphics plugin he was using.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
Website Find
12-05-2010, 08:36 PM
#960
peteyboo
Unregistered
 
Hmm. Maybe it was something to do with DX11. I thought I was using DX9, but when I just tried to play an hour or so, it didn't pop up once.
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