Quote:Am I the only one that gets this problem?
That problem has not been fixed yet.
Quote:Should i use the same settings for all other games? im trying to get TP to speed up a little...
No. You should experiment with each individual game to find the ideal settings for that particular game.
Quote:Looks good man! Seeing this gave me an idea. Many of us are playing Windwaker in forced 16:9 on our HD displays. This stretches things a bit. Would it be possible to make textures that are optimized for 16:9 ? That would be so cool, particularly for interface stuff. Like a 16:9 pack!
.....I'm not even really sure how to respond to that. I think you don't quite understand how 3D rendering works. Changing textures will not affect this issue at all (except for hud elements).
Quote:I tried disabling CPU->EFB access but the bluriness is still there, so instead of AA (which I disabled) I changed the Internal Resolution from Auto (fractional) to 3x, to me it seems that Native<2x<Auto (fractional)<Auto (integral)<3x. What do you think about it?
Oh and I've enabled Enable EFB copy to Texture.
Play around with the internal resolution, cpu - efb access, and efb copy (to texture or to ram) settings until you find the ideal settings. I guarantee their will be a combination that completely eliminated the "blurriness".
Quote:The skipping problem was nearly solved since the sound was synced in cutscenes and there was no more skipping, except at the very end of the cutscenes. However, there was still some "cracking".
The guy who released this patch (neXus, the same guy who released the TP intro music patch) should really have released this as a SVN revision.
Didn't this patch create all kinds of audio issues with other games though?
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-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony