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[GC] The Legend of Zelda: The Wind Waker
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[GC] The Legend of Zelda: The Wind Waker
09-06-2010, 07:04 PM
#861
GillianSeed Offline
Junior Member
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Posts: 20
Threads: 2
Joined: May 2010
I have a question guys, because a few months ago I'm able to play to this game perfectly and now don't.... why with the newest revs of the emulator I can't play? Any advice? What's the problem? I mean, I can run the game, but when the intro finish, the game goes black (can't load to go ahead playing).

Waiting your answers, thanks in advance
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09-06-2010, 09:22 PM
#862
ZOMGOW3
Unregistered
 
I'm trying to run this game on Dolphin, but I'm only getting around 10-15 FPS max.

You Have: Intel® Pentium® Dual CPU T2330 @ 1.60GHz
You Have: 1.60 GHz Performance Rated at: 2.4 GHz

You Have: 2.0 GB RAM

You Have: Mobile Intel® 965 Express Chipset Family

Pixel Shader version 4.0
09-06-2010, 10:32 PM
#863
bugmenot Offline
Banned
Posts: 128
Threads: 16
Joined: Oct 2009
With that specs you wont be able to play any GC games, i wpuld say WW needs atleas a Dual core wit 2,6 - 3ghz to get full speed most of the time and a good video card you dont even have a video card just some integrated notbook intel thing, your notebook should be good enough to play snes and maybe psx or n64 emulators but Ps2 or Gc/Wii games are just not possible sorry.
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09-06-2010, 10:35 PM
#864
oFFoy Offline
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Posts: 29
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Joined: Jul 2009
hello chaps, i've played this game like 6 months ago and there were some bugs like missing platforms in some dungeons that required cheats to continue playing. are they fixed now?
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09-07-2010, 07:01 AM
#865
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
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Posts: 9,013
Threads: 24
Joined: Oct 2009
If you want a list of the current known issues with the game: http://www.dolphin-emu.org/wiki/index.php?title=Wind_Waker

Just look at the problems section.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
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09-08-2010, 04:08 PM
#866
inkyubasu
Unregistered
 
Hi, I'm using the latest rev of Dolphin (6190), the game plays at a good speed in my pc, with some bugs in the audio (but that's what to be expected...) however, I can't play it because some polygons keep on blocking my view every 20 seconds

[Image: 84926368.jpg]

I have tried every possible combination in the plugins and nothing...

So, Is this normal with the latest revs? Which is the best rev to play this game?

EDIT: Oh, it works on 2.0...... nevermind XD!!!!!!!!
09-08-2010, 04:43 PM (This post was last modified: 09-08-2010, 05:01 PM by Benito.)
#867
Benito Offline
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Posts: 14
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I made a high resolution pack for the HUD. What's in it:

-The buttons
-Action commands
-The camera and "eye" icon
-The rupee icon
-Hearts
-All conversation text (excluding Hylian characters)

I would have done the numbers that count your rupees, but I don't know the font. If anyone knows... Also, I wasn't able to get hi-res texture loading to work in one of the recent revisions. I went back to 2.0 though and it worked, but only in OpenGL, so it was broken sometime after that.

[Image: hud.png]

[Image: newhud.th.png]

Mediafire is currently down, so megaupload it is: Download here

Put the GZLE01 folder inside (Dolphin)/User/Load/Textures
Be sure to set hi-res texture loading in the plug-in.

Edit: ALSO, there seems to be a disparity among revisions in naming the textures. That means that even if you get it to work in other revisions, the names may not be right, causing some textures to not load. Hopefully someone works on the code.
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09-13-2010, 10:01 AM
#868
Yobiwan29 Offline
Junior Member
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Posts: 18
Threads: 2
Joined: Aug 2009
(07-27-2010, 05:54 AM)Kupfel Wrote: Does anyone know a fix for the flickering water-splashing against the shore in dx9? It flickers when changing angle / moving. Same goes for the water ripples of the boat when sailing.

Playing on r5981 with dx9 in 1920x1080 with SSAx8 with cuda, PAL version of the game

It doesn't flicker with OpenGL but dx9 is quite a lot faster.

Apart from the sound errors which have been around for the longest time this is the only error I'm experiencing.

No one else noticed this issue? It's so obvious! There was no flickering water with r5542 for example. I tried many settings, but nothing to do ...
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09-13-2010, 10:33 AM (This post was last modified: 09-13-2010, 06:36 PM by Nabs.)
#869
Nabs Offline
Member
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Posts: 93
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Joined: May 2010
Thanks for the Texture pack Benito. I tried it on r5457 and it worked wonderfully with Dx9. I had problems with 2.0 (weird colors) and with the latest revision (wouldn't scale), so until they find a fix, I'll be playing WW with 5457. Thanks again.
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09-13-2010, 07:21 PM
#870
d-rasta Offline
Junior Member
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Posts: 23
Threads: 0
Joined: Jun 2010
(09-08-2010, 04:43 PM)Benito Wrote: I made a high resolution pack for the HUD. What's in it:

-The buttons
-Action commands
-The camera and "eye" icon
-The rupee icon
-Hearts
-All conversation text (excluding Hylian characters)

I would have done the numbers that count your rupees, but I don't know the font. If anyone knows... Also, I wasn't able to get hi-res texture loading to work in one of the recent revisions. I went back to 2.0 though and it worked, but only in OpenGL, so it was broken sometime after that.

[Image: hud.png]

[Image: newhud.th.png]

Mediafire is currently down, so megaupload it is: Download here

Put the GZLE01 folder inside (Dolphin)/User/Load/Textures
Be sure to set hi-res texture loading in the plug-in.

Edit: ALSO, there seems to be a disparity among revisions in naming the textures. That means that even if you get it to work in other revisions, the names may not be right, causing some textures to not load. Hopefully someone works on the code.

Thank you for this conversion! Just I did not understand how to install it, can you describe the procedure? And is it working for the game in French?
Thank you again
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