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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › GameCube v
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[GC] The Legend of Zelda: The Wind Waker
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[GC] The Legend of Zelda: The Wind Waker
07-25-2010, 02:03 AM
#821
ceigered Offline
Apparently a Member
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Posts: 56
Threads: 1
Joined: Oct 2009
Howdy, did a quick search through the forums for a solution but found none so pardon my post if this has a solution - basically, Windwaker on r5618 and r5755, after going into the start menu or sea chart menu for the first, second or third time will suddenly go to 0% speed. If you leave it for a bit it'll eventually work its problems out with itself and resume normal speed, however after that the gameplay speed has a 50% chance of being a tiny bit choppy, and about 10 minutes ago when I tried to wait out the slow menu loading instead of using B to quit it, the computer crashed entirely. Is this an emulation issue, the wrong revision, or a computer related issue? (I suspect the latter is unlikely, and that the problem may be a mixture of all three, but having only one computer to test this on I feel it a lot smarter to ask other people for their ideas).

Cheers.
My computational device: Mac Mini, early 2009.
Intel Core 2 Duo 2.0GHz
1GB RAM
NVIDIA GeForce 9400 128MB
Dell screen that blanks out white 50% of the time when most inconvenient. The dell blanked its last blank...
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07-25-2010, 11:12 PM
#822
Arpit Offline
Frustineer
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Posts: 181
Threads: 10
Joined: Mar 2010
Ok here, I got an issue with the Dolphin...
When I play at normal settings, I get 90% speed in outer world, but when I disable audio throttle, I get 150% speed.Big Grin
But the problem is that now I am unable to use framelimit, which is really awkward as I can't play that fast..

Can anyone give me the solution please....

PS. THIS IS MY 500TH POST.... Big Grin
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07-27-2010, 05:54 AM
#823
Kupfel Offline
Junior Member
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Posts: 41
Threads: 0
Joined: Aug 2009
Does anyone know a fix for the flickering water-splashing against the shore in dx9? It flickers when changing angle / moving. Same goes for the water ripples of the boat when sailing.

Playing on r5981 with dx9 in 1920x1080 with SSAx8 with cuda, PAL version of the game

It doesn't flicker with OpenGL but dx9 is quite a lot faster.

Apart from the sound errors which have been around for the longest time this is the only error I'm experiencing.
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07-28-2010, 12:20 AM
#824
Railroads Offline
Junior Member
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Posts: 6
Threads: 0
Joined: Jul 2009
hi,

I tried to change the Textures for the HUD to match the XBox-360 Controller.
So I dumped them, changed the Colors (the Resolution is untouched) and put them in the Loading Folder. They load up Correct first, but as soon as I enter Fullscreen Mode or Maximize the Windows it Displays the Original Texture again. I also tried a Stone Texture, change the Texture Resolution, it still has the Fullscreen Problem.

Is there any Solution for this?

thanks
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07-29-2010, 03:04 AM
#825
ector Offline
PPSSPP author, Dolphin co-founder
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Project Owner  Developers (Administrators)
Posts: 189
Threads: 2
Joined: Mar 2009
(07-28-2010, 12:20 AM)Railroads Wrote: hi,

I tried to change the Textures for the HUD to match the XBox-360 Controller.
So I dumped them, changed the Colors (the Resolution is untouched) and put them in the Loading Folder. They load up Correct first, but as soon as I enter Fullscreen Mode or Maximize the Windows it Displays the Original Texture again. I also tried a Stone Texture, change the Texture Resolution, it still has the Fullscreen Problem.

Is there any Solution for this?

thanks

Currently no solution, it's a bug. The texture replacement stuff doesn't work very well unfortunately.
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07-29-2010, 07:05 AM
#826
Railroads Offline
Junior Member
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Posts: 6
Threads: 0
Joined: Jul 2009
Ok thanks, but I already found a workaround, I start the Game in Fullscreen and it worksBig Grin
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07-31-2010, 07:59 PM
#827
tygrew Offline
Junior Member
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Posts: 15
Threads: 0
Joined: Jul 2010
I find the "Dragon Roost Dungeon" kinda annoying to play. When you are in rooms with lava the screen goes all jumpy, well I know from the real game it's supposed to do so but not like this. The border comes up in the game window and it's a pain for the eyes.

Testet version, USA(NTSC).

Otherwise the game runs in full speed all the time so far and the sound is very good(exepct in cut-scenes where the sounds isnt in sync with the movie).
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07-31-2010, 09:11 PM
#828
Hero Offline
Member
***
Posts: 77
Threads: 9
Joined: May 2010
I have a huge issue. I cannot run forwards ><

I use an xbox controller and this is the only game with an issue who walks forwards but runs in every other direction. My controller is brand new and again works with every other game including super mario sunshine.
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08-01-2010, 01:46 PM
#829
Emmett2695 Offline
Pineapple
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Posts: 8
Threads: 0
Joined: Jun 2010
Okay. I'm asking again because im still lost. I open up WW and get the nintendo logo, the dolby logo, and nthen the frame rate goes to 0 and nothing happens.
Specs:
Intel Core 2 2.4 Ghz
1024mb ATI Mobility Radeon
2gb RAM
Windows Vista Enterprise.
If anyone had this problem and fixed it, please tell me your settings and rev. i have dolphin 2.0 now
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08-01-2010, 05:36 PM
#830
Nabs Offline
Member
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Posts: 93
Threads: 0
Joined: May 2010
try a newer revision. dolphin has been updated a million times since.
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