@NaturalViolence : I've tried the wiki settings, with DX and all the stuff, but EFB to RAM causes a "huge" bluriness even at short distance and EFB to texture causes a huge aliasing, so to get rid of these problems I disabled EFB copy in OGL ( I didn't know it would do that, I was just trying different settings). When I've both 2x and Native unchecked in OGL, the game still seems to run as if Native was on (stretching 640*480 to 1280*1024... ugly). Auto aspect doesn't seem to work (at least in the OGL plugin) too : even though i set a 16:9 rez, I get a "letterbox", so I've got to use "stretch to window" or "force 16:9" to have something different than 4:3.
In fact I play with OGL because I couldn't get a fine image quality with DX (bluriness or aliasing...), but I'll try the different rez settings in DX tomorrow.
In the case that you'd know a way to get rid of the bluriness AND of the aliasing in DX, I'd be very grateful if you could tell it to me. Thanks for your help.
In fact I play with OGL because I couldn't get a fine image quality with DX (bluriness or aliasing...), but I'll try the different rez settings in DX tomorrow.
In the case that you'd know a way to get rid of the bluriness AND of the aliasing in DX, I'd be very grateful if you could tell it to me. Thanks for your help.
