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[GC] The Legend of Zelda: The Wind Waker
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[GC] The Legend of Zelda: The Wind Waker
04-23-2010, 12:08 AM
#671
nite2kx
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I am having a little problem here....
First of all, the game is running smooth on my setup (graphics, fps, everything perfect). However, i just beat the first boss in the Dragon Roost cave and when i try to use the teleporter the game freezes and i get this gray screen... so i am stuck there.
Does anybody know a fix for that?
I am using dolphin 2.0 with OpenGL plugin (nothing checked on the "General" tab, running Windowed at 1680x1050, auto aspect, anisotropic filter 1x and on the "Advanced" tab using Bleach Versus Crusade Hack, with Copy EFB to GL checked, nothing else).
I tried using D3D, and pretty much changed/checked all the options and still get the screen to freeze.
My PC is a E8400 with a Geforce GTX 260...

Thanks for the help
04-23-2010, 12:24 AM (This post was last modified: 04-23-2010, 12:26 AM by NaturalViolence.)
#672
NaturalViolence Offline
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You shouldn't be using the bleach vs. crusade hack with this game, it causes all sorts of problems. Try out these settings: http://dolphin-emu.org/wiki/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker
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04-23-2010, 04:37 PM
#673
KarstenS Offline
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(04-11-2010, 10:31 PM)KarstenS Wrote: I got a problem:

I am now nearly at th end of the game. I got all parts of the tri force and went to Hyrule. After some little things in the castle, I went outside and cut through the barrier. At the end of the outside area, there is an entrance. When I go into this entrance, the screen keeps black.

I have tried all kind of settings, to get through, including downgrading to interpreter (that really sucks). But I didn't got behind this entrance.

I've compiled yesterday the latest Build with some mods (uncommented Wiimote timings, EFB Bloom offset D3d patch). Now I get through.
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04-23-2010, 06:29 PM (This post was last modified: 04-23-2010, 06:43 PM by DarzgL.)
#674
DarzgL Offline
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I've tried the wiki recommended settings, but I had a problem : EFB copy to texture causes horrible aliasing at distance, even with EFB scaled copy turned on. So the only way I found to get a clear image at distance is to use the OpenGL plugin and disable EFB copy. It seems to work perfectly for now, but do you know if this setting causes trouble later in the game (I'm actually at its beginning) ? And did anyone had this problem too ?

Edit : I just tried the 2x option in order to get a good quality in fullscreen, but it causes a glitch :

[Image: 62b1263c-7c6b-4894-84ce-b8b23d08cc92.jpg]

Is there a way to get rid of this ?
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04-23-2010, 08:13 PM
#675
StripTheSoul Offline
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looks to me like a ratio issue...maybe you have widescreen hack enabled?
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04-23-2010, 10:47 PM (This post was last modified: 04-23-2010, 10:57 PM by DarzgL.)
#676
DarzgL Offline
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(04-23-2010, 08:13 PM)StripTheSoul Wrote: looks to me like a ratio issue...maybe you have widescreen hack enabled?

No...
But I found a solution : the game must be launched in 1280*960 (the 2x resolution), then I didn't have any trouble setting fullscreen (1280*1024).
Edit : in fact, the glitch seems to appear each time that the game is launched in a resolution less than 1280 pixels width. Be advised.
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04-24-2010, 06:14 AM (This post was last modified: 04-24-2010, 06:23 AM by NaturalViolence.)
#677
NaturalViolence Offline
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Quote:It seems to work perfectly for now, but do you know if this setting causes trouble later in the game (I'm actually at its beginning) ? And did anyone had this problem too ?

Yes disabling the efb will cause all sorts of problems throughout the game. And no I have never seen this problem before with someone who wasn't using widescreen hack. StripTheSoul is correct, it is clearly a ratio issue. WW is being rendered in 4:3 and the right side is being stretched incorrectly to fill a widescreen ratio area. The reason why 1280 x 960 works is because it is 4:3 ratio. I had no problems with widescreen ratios on this game when I used force 16:9 in directx with efb to ram. Did you try directx with efb to ram? Keep in mind that setting 2x causes the game to be rendered at 1280 x 960 regardless of fullscreen resolution. I haven't used opengl in a long time because of how much better directx is in nearly all games (I want to say all games but someone will point out an exception if I do) but if I remember correctly their is a native and 2x setting for resolution, in order to use your custom resolution (which is what you want to do) you need to have both of these unchecked. Can you please post images of your settings along with your specs so I can make a more precise recommendation?

Oh and btw the wiki for wind waker recommends efb to ram unless your experiencing the "bluriness" issue, not efb to texture. I ought to know since I wrote it.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
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04-24-2010, 08:08 AM
#678
braveally Offline
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hey, at the beginning after the sister gets kidnapped and you nearly fall, the game hangs up on the black screen. everything else works perfectly, using the settings from the wiki. any recommendations? anyone got a save for right after that part?
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04-24-2010, 08:16 AM
#679
NaturalViolence Offline
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Quote:hey, at the beginning after the sister gets kidnapped and you nearly fall, the game hangs up on the black screen. everything else works perfectly, using the settings from the wiki. any recommendations? anyone got a save for right after that part?

What build are you using?
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
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04-24-2010, 08:38 AM
#680
braveally Offline
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