• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › GameCube v
1 2 3 4 5 Next »

[GC] The Legend of Zelda: The Wind Waker
View New Posts | View Today's Posts

Pages (234): « Previous 1 ... 57 58 59 60 61 ... 234 Next »
Jump to page 
Thread Rating:
  • 41 Vote(s) - 3.76 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[GC] The Legend of Zelda: The Wind Waker
03-08-2010, 11:40 AM
#581
Exyen
Unregistered
 
Hey, downloaded the latest version of Dolphin (r4771) and when I tried to run the game it told me "Can't create opengl renderer. You might be missing some required opengl extensions, check the logs for more info". Where would I get the extensions? Thanks
03-08-2010, 12:01 PM
#582
Exeqtwenty
Unregistered
 
(03-08-2010, 11:40 AM)Exyen Wrote: Hey, downloaded the latest version of Dolphin (r4771) and when I tried to run the game it told me "Can't create opengl renderer. You might be missing some required opengl extensions, check the logs for more info". Where would I get the extensions? Thanks

4771 isn't the latest revision. Get the newest at dolphin-emu.org.
Then update your video card drivers.

If that doesn't work, uninstall them and reinstall them in safe-mode.
03-08-2010, 12:27 PM
#583
Exyen
Unregistered
 
Thanks a bunch!
03-08-2010, 02:06 PM
#584
urthman Offline
Junior Member
**
Posts: 49
Threads: 7
Joined: Sep 2009
Has anyone got the pictograph working in this game? I thought it would work in OpenGL with no antialiasing, but I guess maybe that was only the black & white pictograph, because now I have the color one and I can't find a setting that works.
My Rig: AMD Athlon 64 X2 Dual Core 5600+, 2GB Ram, GeForce 8800GT, Windows XP SP3
Find
03-08-2010, 11:52 PM (This post was last modified: 03-08-2010, 11:53 PM by yllet.)
#585
yllet Offline
Junior Member
**
Posts: 38
Threads: 2
Joined: Jan 2010
Hi friends. I'm still having the "heat problem" on dragon island. Any news?
Find
03-09-2010, 01:32 AM
#586
thetrout Offline
Junior Member
**
Posts: 29
Threads: 0
Joined: Oct 2009
(03-08-2010, 02:06 PM)urthman Wrote: Has anyone got the pictograph working in this game? I thought it would work in OpenGL with no antialiasing, but I guess maybe that was only the black & white pictograph, because now I have the color one and I can't find a setting that works.

With D3D, the pictures take fine (albeit with that pause that lasts a few seconds before the game kicks back in), although they show up in the camera as completely black. However, even though you can't actually see the pictures after you take them, they're still there. The pictures you take will still work as required if you need to show them to people. You just can't see them for yourself.
Find
03-09-2010, 02:40 AM
#587
seyes Offline
Junior Member
**
Posts: 7
Threads: 0
Joined: Jan 2010
(03-09-2010, 01:32 AM)thetrout Wrote:
(03-08-2010, 02:06 PM)urthman Wrote: Has anyone got the pictograph working in this game? I thought it would work in OpenGL with no antialiasing, but I guess maybe that was only the black & white pictograph, because now I have the color one and I can't find a setting that works.

With D3D, the pictures take fine (albeit with that pause that lasts a few seconds before the game kicks back in), although they show up in the camera as completely black. However, even though you can't actually see the pictures after you take them, they're still there. The pictures you take will still work as required if you need to show them to people. You just can't see them for yourself.

In fact I can see the pictures after taking without any problem. My setting is D3D with EFB copy to RAM
Find
03-09-2010, 02:35 PM
#588
Schism500 Offline
Junior Member
**
Posts: 5
Threads: 0
Joined: Mar 2010
I should have mentioned, the build I'm using is 4771
Find
03-09-2010, 11:53 PM
#589
Nirth Offline
Member
***
Posts: 196
Threads: 8
Joined: Jun 2009
I switched to the 5153 version from dolphin-emulator. Increased my framerates and a lot less graphical glitches. The sound is still uhm too fast and sometimes slowed down or something. If I am unlucky the emulator (every game) starts without any sound at all and requires a quit&start again.

5172 worked fine too.
Q9550 @ 2.8GHz, GTX470, 4GB 800MHz, Win7 64-bit, Intel 320 SSD 120GB

Current build: 3.0 64-bit
Current game(s): Metroid Prime 3 Corruption (random testing from time to time to see if any tweaks will help).
Find
03-10-2010, 06:54 AM
#590
urthman Offline
Junior Member
**
Posts: 49
Threads: 7
Joined: Sep 2009
(03-09-2010, 02:40 AM)seyes Wrote:
(03-09-2010, 01:32 AM)thetrout Wrote:
(03-08-2010, 02:06 PM)urthman Wrote: Has anyone got the pictograph working in this game? I thought it would work in OpenGL with no antialiasing, but I guess maybe that was only the black & white pictograph, because now I have the color one and I can't find a setting that works.

With D3D, the pictures take fine (albeit with that pause that lasts a few seconds before the game kicks back in), although they show up in the camera as completely black. However, even though you can't actually see the pictures after you take them, they're still there. The pictures you take will still work as required if you need to show them to people. You just can't see them for yourself.

In fact I can see the pictures after taking without any problem. My setting is D3D with EFB copy to RAM

The color ones? Which release are you using?
My Rig: AMD Athlon 64 X2 Dual Core 5600+, 2GB Ram, GeForce 8800GT, Windows XP SP3
Find
« Next Oldest | Next Newest »
Pages (234): « Previous 1 ... 57 58 59 60 61 ... 234 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread:



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode