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[GC] The Legend of Zelda: The Wind Waker
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[GC] The Legend of Zelda: The Wind Waker
02-04-2010, 07:21 AM
#551
sNk Offline
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Posts: 169
Threads: 4
Joined: Nov 2009
(01-30-2010, 09:09 PM)yllet Wrote: Question about fps:

I'm able to run zww 1680x1050 @ 30 fps almost all the time on my quad6600, 4gb ram, 4850, win xp. But for example at the second island, some places really slow down, and the music is playing in slowmotion. Is there any way to get around this?

Any recommended settings for this game? Im able to run nsmb @ constant 60 fps with no lag whatsoever.

/Jon
(01-30-2010, 04:52 AM)sNk Wrote:
(01-30-2010, 01:23 AM)thierry37 Wrote: I have two problems here...
The audio of the cut-scenes is way too fast! Also, when i finish the first time in forsaken forteress, just after the scene where link wakes up in the boat on windfall island, i get a black screen and nothing happens. Anybody can help me?

tried different revs? i use 4953 (mamario's)... runs smooth on my PC.

Yupp but you have a super computer... Smile


i have testet that with 3 ghz.... worked fine too... under DX9 and OGL too... both worked fine....
AMD FX-6300 @ 4,4 GHZ, 1,35v (watercooled) : http://www.myimg.de/?img=cpu3eb3c.jpg
Geforce GTX 750Ti - 4g
dolphin benchmark: http://www.myimg.de/?img=test41e6d.jpg
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02-04-2010, 09:05 AM
#552
Warrior of Hyrule Offline
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Posts: 33
Threads: 3
Joined: Nov 2009
(01-25-2010, 03:06 AM)Warrior of Hyrule Wrote: Good,
I use the SVN R 4886.
Zelda Wind Waker is very well emulated.
I managed to play for the full 30 fps, in any part of the game the speed drops. So far not seen any problem graph. Plugin Direct9 corrected all the errors here! Blur effects are working perfectly. The camera and telescope are 100% functioned. The effects of heat are at the Dragon Isle or in hot areas are corrected with the EFB Scaled Copy and off Widescreen Hack, but even with the widescreen hack turned on, the rest of the game are normal. The only problem is that the Audio Trotlle not work. The sound of the game is kind of "jumping". Or just before the video or after the video. And some sounds of the "environment" are cut, so we hear the first second, then cut. Example: Sound of the sea in some areas, sound of water in Hyrule ...
But I have a question ...
Now I am in order to complete the game to 100%, but ... I can not use the Tingle Tuner. = /
Can someone tell me if it is necessary? If so, how to use it? = P

Help?
Pc 1
Intel Core2Quad 8400 2.66 GHz
4GB DDR2 RAM
PowerColor HD7950 3GB GDDR5 with Boost
Windows 7 Ultimate 64x
Pc 2
Intel Corei7 3630QM 2.4~3.2Ghz
8GB DDR3 RAM
Nvidia GT630M 2GB
Fedora 19 x64 / Windows7 Ultimatex64
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02-05-2010, 12:56 AM
#553
DemonHunter Offline
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Posts: 34
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Joined: Jan 2010
(02-04-2010, 09:05 AM)Warrior of Hyrule Wrote:
(01-25-2010, 03:06 AM)Warrior of Hyrule Wrote: Good,
I use the SVN R 4886.
Zelda Wind Waker is very well emulated.
I managed to play for the full 30 fps, in any part of the game the speed drops. So far not seen any problem graph. Plugin Direct9 corrected all the errors here! Blur effects are working perfectly. The camera and telescope are 100% functioned. The effects of heat are at the Dragon Isle or in hot areas are corrected with the EFB Scaled Copy and off Widescreen Hack, but even with the widescreen hack turned on, the rest of the game are normal. The only problem is that the Audio Trotlle not work. The sound of the game is kind of "jumping". Or just before the video or after the video. And some sounds of the "environment" are cut, so we hear the first second, then cut. Example: Sound of the sea in some areas, sound of water in Hyrule ...
But I have a question ...
Now I am in order to complete the game to 100%, but ... I can not use the Tingle Tuner. = /
Can someone tell me if it is necessary? If so, how to use it? = P

Help?

You kinda need a Gameboy advance for the tingle tuner Big Grin I don't think you need it for anything important (that includes completing the game 100%)
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02-05-2010, 08:29 PM (This post was last modified: 02-05-2010, 08:29 PM by Lorderagon.)
#554
Lorderagon Offline
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Posts: 27
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Joined: Feb 2010
(10-13-2009, 06:35 PM)Barmy Wrote: Hey guys.

The game is working really well on my PC, I get full-speed everywhere and no graphical glitches. I'm up to Dragon Roost and I haven't even had a crash yet!

But my problem is the sound. Up until now, sound has been working perfectly - on Outset, in houses, on the pirate ship, at the Forsaken Fortress, etc. But when I went into the room before Dragon Roost Cavern where you have to throw Medli up to the ledge, the sound went weird and completely cut out. The only thing that played was the "rumble" sound when the volcano shakes, and the sound effects made by Link/Medli. The "whooshing" sound of the turbulent air didn't play at all.

And now I've stepped into the first room of Dragon Roost, and the background music only kind of works. The backing track - that sounds like some small drums being tapped - plays consistently, but the ambient music plays for only a few seconds, then cuts out for a few seconds, then comes back in for a few seconds, etc.

Is this a known issue? I'm using the latest 64-bit build. Is there a fix?

If I haven't expalined clearly enough I could try posting a video.

What's your configuration?...(i got a crash when it starts to talk about the story of ganondorf (intro) :S...
and i tryed a lot of times to pass of that XS
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02-05-2010, 10:25 PM
#555
a2lbd Offline
Junior Member
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Posts: 18
Threads: 2
Joined: Aug 2009
As for me with my quite standard laptop computer, with rev5009, I have pretty good qualiton ZWW. However, there seems to be couple of sounds hiccups as well as from time to time distorted shadow. I kind of remember this was not the case when using rev3971...But I never completed the game so.

Thanks
Acer Apire 8920G
Intel core 2 Duo T8300
Geforce 9500M
4GB DDR2
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02-06-2010, 12:22 AM
#556
thierry37
Unregistered
 
Bleh! Hyrule castle is laggy... well when the monsters come back to life that is... when time is stopped, i manage to go around at around 27 fps but after the master sword.... it falls at 23 / 24 fps... still my computer should be able to run it perfectly...
02-06-2010, 01:21 AM (This post was last modified: 02-14-2010, 05:36 AM by sNk.)
#557
sNk Offline
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Posts: 169
Threads: 4
Joined: Nov 2009
(02-06-2010, 12:22 AM)thierry37 Wrote: Bleh! Hyrule castle is laggy... well when the monsters come back to life that is... when time is stopped, i manage to go around at around 27 fps but after the master sword.... it falls at 23 / 24 fps... still my computer should be able to run it perfectly...

its the emu... not your pc....
AMD FX-6300 @ 4,4 GHZ, 1,35v (watercooled) : http://www.myimg.de/?img=cpu3eb3c.jpg
Geforce GTX 750Ti - 4g
dolphin benchmark: http://www.myimg.de/?img=test41e6d.jpg
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02-07-2010, 05:49 AM
#558
DemonHunter Offline
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Posts: 34
Threads: 0
Joined: Jan 2010
Hmm, what is the best graphics plugin?
I've tried both and you can see some major differences.
With D9D3 the distance gets really blocky, but upclose it looks really smooth.

With OpenGL the distance is a bit blurry (better than D9D3 though), and upclose is a little bit blocky.
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02-13-2010, 06:26 AM
#559
Fire_Eyes Offline
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Joined: Feb 2010
(01-30-2010, 08:51 AM)thierry37 Wrote: I managed to find the solution before trying another rev, but thanks anyway Smile. Yet my problems are not over, im in the dungeon on dragon roost island and there are black squares blocking the view when EFB copy is disabled. I enable it and the screen looks like a mirror breaking into pieces..... The hell am I doing wrong?!? Huh

Hi, I have this exact same problem, I'm running Build 5007 atm, tried all kinds of older builds aswell, but without success, the rest works great, but the heat-effects in this dungeon seem to screw everything up Sad
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02-13-2010, 12:39 PM
#560
TheBboyKnowledge Offline
Legend of Zelda Forever!
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Posts: 320
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i can't get past the beginning intro when you start a new game....

please help
OS: Windows 7 Ultimate x64
CPU: Intel® Pentium® Dual T3200 @ 2.00GHz
RAM: 3GB
Graphics Card: Mobile Intel® 4 Series Express Chipset Family
Audio: Realtek High Definition Audio
DVD/CD Drive: HL-DT-ST DVDRAM GSA-T50N


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