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[GC] The Legend of Zelda: The Wind Waker
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[GC] The Legend of Zelda: The Wind Waker
12-21-2009, 09:35 PM
#501
Soos Offline
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Posts: 27
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Oh thanks, I guess that clears that up.
Hp Pavilion dv3000 (a 13.3" laptop but it packs power with most of its punches)
CPU: Intel Core 2 Duo P7350 @2.00Ghz
RAM: 4.00GB DDR2 (it's 2 2GB cards, not 1 4GB)
OS: Vista x64
VGA: nVidia GeForce 9300M GS (512MB dedicated)
Hard drive: 300GB 5400 RPM
~2soos2~
(bi7ki 3arabi y hablo español, pero un pocito)Smile
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12-24-2009, 07:18 AM
#502
Bonnaduce
Unregistered
 
I have a problem i cant use OpenGl in my computer and i dont know why, im playing WW with DX9 but i cant use the picto box and im dessperate to use it... any suggestions or things that i can use to use OpenGL?? thanks
12-24-2009, 08:10 AM
#503
enigmabrand Offline
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Posts: 14
Threads: 1
Joined: Dec 2009
I've had a couple of issue with this game. Although it plays nearly perfect, there are some instances where it makes the game unplayable.

When I attempted to take a pictograph of the guy who owns the pictographs, the game locked up. After the cutscene with Zelda and the King (on the return trip to Hyrule), the game faded to black and then just stopped.

I also seem to run into the issue that saving the state sometimes (maybe 1/20) murders Dolphin. No error message. It just disappears.
Specs:
OS: Windows XP Professional x64 SP3
CPU: AMD Phenom II X4 955 Black (3.2 GHz Quad-Core)
RAM: 4GB DDR2 (Corsair)
Graphics: EVGA GeForce GTX260 Core 216 (896MB)
MB: ASUS M4A79 Deluxe
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12-24-2009, 09:46 AM
#504
Jefferson Offline
ROFL!
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Posts: 493
Threads: 23
Joined: Dec 2009
(12-24-2009, 08:10 AM)enigmabrand Wrote: I also seem to run into the issue that saving the state sometimes (maybe 1/20) murders Dolphin. No error message. It just disappears.
Mm....You mean the one on Emulation tab?
If is that. Sometimes the emulator crashes. This function is a bit buggy. Try setting on Safe texture cache.
OS: Microsoft Windows XP Professional x86
Processor type: Intel Atom, 1600 MHz (4 x 400)
Memory System: 1011 MB (DDR2 SDRAM)
Graphics Card: Mobile Intel® 945 Express Chipset Family (224 MB)

[Image: firmadesamusporjeff.jpg]
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12-24-2009, 10:08 AM (This post was last modified: 12-24-2009, 10:24 AM by enigmabrand.)
#505
enigmabrand Offline
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Posts: 14
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Joined: Dec 2009
Yea, the one on the emulation tab. OK.

I tried redoing the cutscene that I said locked up Dolphin. This time, after Valoo burns the Forsaken Fortress and flies away, it fades to black and stops. Has anyone else had this issue at this spot?

Oh also, right before Valoo burned the Fortress, the sound stopped. No music/sfx.

EDIT:
Tried it again with Safe Texture Cache on and everything worked fine.
Specs:
OS: Windows XP Professional x64 SP3
CPU: AMD Phenom II X4 955 Black (3.2 GHz Quad-Core)
RAM: 4GB DDR2 (Corsair)
Graphics: EVGA GeForce GTX260 Core 216 (896MB)
MB: ASUS M4A79 Deluxe
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12-25-2009, 01:20 AM
#506
Fabi-O
Unregistered
 
Hiho, i've got a bug in WW.
Its in the 2nd Dungeon (Forbidden Woods, i think, i play the ger verison).

When i try to open one of the last doors, Link then just jumps and falls down. The Game still runs, but the screen get black and i cant do anything.

I use Dolphin SVN R 4713. Any ideas?

   
   
   
12-25-2009, 03:23 AM
#507
Soos Offline
Junior Member
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Posts: 27
Threads: 5
Joined: Dec 2009
(12-24-2009, 07:18 AM)Bonnaduce Wrote: I have a problem i cant use OpenGl in my computer and i dont know why, im playing WW with DX9 but i cant use the picto box and im dessperate to use it... any suggestions or things that i can use to use OpenGL?? thanks

Bonna, what's your graphics card?
I heard that not all cards are compatible with OpenGL which is why it's suggested to use DX (which doesn't allow you to use the pictograph in WW).
Hp Pavilion dv3000 (a 13.3" laptop but it packs power with most of its punches)
CPU: Intel Core 2 Duo P7350 @2.00Ghz
RAM: 4.00GB DDR2 (it's 2 2GB cards, not 1 4GB)
OS: Vista x64
VGA: nVidia GeForce 9300M GS (512MB dedicated)
Hard drive: 300GB 5400 RPM
~2soos2~
(bi7ki 3arabi y hablo español, pero un pocito)Smile
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12-25-2009, 04:07 AM
#508
Leo Offline
Pesky Questioner
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Posts: 106
Threads: 38
Joined: Jul 2009
(12-25-2009, 01:20 AM)Fabi-O Wrote: Hiho, i've got a bug in WW.
Its in the 2nd Dungeon (Forbidden Woods, i think, i play the ger verison).

When i try to open one of the last doors, Link then just jumps and falls down. The Game still runs, but the screen get black and i cant do anything.

I use Dolphin SVN R 4713. Any ideas?

Are you using one of last cheats(Test room # - Hold -----)?That cheats causes some errors like this in the game!

If doesn't work,try to disable any patches,these patches are very very old,with things what were fixed in Dolphin.
My Configurations:
CPU: Intel i5 4200U
RAM: 6GB 1600 MHz
GPU: NVIDIA GeForce GT 740M
OS: Windows 8 x64
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12-25-2009, 06:22 PM
#509
urthman Offline
Junior Member
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Posts: 49
Threads: 7
Joined: Sep 2009
(12-25-2009, 01:20 AM)Fabi-O Wrote: Hiho, i've got a bug in WW.
Its in the 2nd Dungeon (Forbidden Woods, i think, i play the ger verison).

When i try to open one of the last doors, Link then just jumps and falls down. The Game still runs, but the screen get black and i cant do anything.

I use Dolphin SVN R 4713. Any ideas?

I had that same thing happen. I was able to get past it by using a regular save to the memory card, restarting the emulator, and loading the game from the memory card. When I got back to that spot (quick if you use the magic pots), the problem was not there anymore.
My Rig: AMD Athlon 64 X2 Dual Core 5600+, 2GB Ram, GeForce 8800GT, Windows XP SP3
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12-25-2009, 09:26 PM (This post was last modified: 12-25-2009, 09:27 PM by Philljc.)
#510
Philljc Offline
Junior Member
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Posts: 7
Threads: 3
Joined: Dec 2009
I keep getting this problem on the Dragon Roost island dungeon. Black squares fill the screen and travel upwards really fast, as if replacing the little fire embers.

Here is a screenshot (click for a bigger one):

[Image: squarestn.jpg]

i7, GTX295, 6GB RAM, Dolphin 4710

I have tried OpenGL and Direct 3D. Nothing I change seems to matter. Up until this point the game ran flawlessly. Any ideas?
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