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[GC] The Legend of Zelda: The Wind Waker
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[GC] The Legend of Zelda: The Wind Waker
12-03-2009, 12:51 PM
#471
neohx_7
Unregistered
 
(12-02-2009, 09:05 AM)ector Wrote: The blur is supposed to be there, it's in the original game... it was a bug that it didn't appear earlier Smile

I don't like it much either though :p

I haven't tried newer builds with this bug fixed, but now I'm hesitant. Is it possible there is an easy way to disable it?
12-03-2009, 01:06 PM
#472
Xtreme2damax Offline
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I've noticed what seems like slight aliasing, seems more noticeable on objects in the distance. This affects quite a few games and has been an issue for maybe 30 - 50 revisions now, seems to be related to one/some of the commits rodo posted a while back.

I don't really mind but I thought I would mention it because your blur issue sounds similar to this problem I've been having for the past several revisions. Enabling AA or AF doesn't seem to help, so the problem seems like it's on a lower lever or internal that AA or AF doesn't seem to fix.
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12-03-2009, 03:29 PM
#473
FlotsamX Offline
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Posts: 35
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Just found a bug with the new revision. Going into the Rito's dens on Dragon Roost Island, bringing up the menu, and hitting L or R while at the same time hitting a directional button, cases a crash. Doesn't happen in any other revision I tested, and it only happens in that area, from WHAT I have tested.
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12-04-2009, 02:11 AM
#474
urthman Offline
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Posts: 49
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Joined: Sep 2009
(12-03-2009, 12:51 PM)neohx_7 Wrote:
(12-02-2009, 09:05 AM)ector Wrote: The blur is supposed to be there, it's in the original game... it was a bug that it didn't appear earlier Smile

I don't like it much either though :p

I haven't tried newer builds with this bug fixed, but now I'm hesitant. Is it possible there is an easy way to disable it?

I would also love to see an option to disable this. The game looks SO much better without it.

Keeping this just because it's in the original game seems as pointless as keeping the game fixed at the native 720 x 480 resolution.
My Rig: AMD Athlon 64 X2 Dual Core 5600+, 2GB Ram, GeForce 8800GT, Windows XP SP3
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12-04-2009, 02:29 AM
#475
GsixtyForce Offline
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Posts: 104
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agree... man It forces me to play at x480, otherwise the differences annoy me, thankgod this is my 2nd playtrough otherwise I might have abbandoned prior to finishing the game
[color=#FFA500]-My dedicated Emulator HTPC (XPC Prima Shuttle XP35S2)-
Q6600 @ 3.2Ghz / 4GB-800Mhz / 1x500GB + 2x640GB[Raid0]
8800GT @ 700/1750/1000Mhz [Win7x64 Ultimate]

+8930G Core 2 Mobile 2Ghz / 4GB DDR3 / 9600M GT / 2x500GB 7200 / Win7x64[/color]
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12-04-2009, 02:41 AM
#476
urthman Offline
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Also, the depth-of-field implementation isn't quite accurate. Link gets blurred out if the camera gets near him.
   
(at least in OpenGL. I can't really test D3D because of Issue 1624.)
My Rig: AMD Athlon 64 X2 Dual Core 5600+, 2GB Ram, GeForce 8800GT, Windows XP SP3
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12-07-2009, 03:21 AM
#477
Obliviousfan
Unregistered
 
For anyone that wants to disable the DoF (Depth of field) go to your dolphin folder/user/config

There should be 2 .inis that start with "gfx"
gfx_dx9.ini = DX9 plugin
gfx_opengl.ini = openGL plugin

Open the .ini of the plugin you use for dolphin and scroll to the bottom
You should see "ProjectionHack = 0"
Change the value to "3" (ProjectionHack = 3)

and there you go no more DoF (worked for me anyway) GL guys I tried to explain it as simple as I could

Pictures:
http://img18.imageshack.us/img18/998/dolphin2009120609264986.png
http://img18.imageshack.us/img18/1441/dolphin2009120609264135.png
12-07-2009, 06:41 AM
#478
andreyand Offline
Member
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Posts: 50
Threads: 2
Joined: Apr 2009
My game WORKS PERFECT!!!
Full Sound
No graphic erros
No slowdown
No crash so far

My specs:

Quad Core Q6600 @ 3.4Ghz
4GB ram
ATI Radeon 4870

SVN 4628

1680 x 1050
Aniso 16x
Antialias off

Overlay FPS
Zelda Twilight Hack (to fix the graphics)
Copy EFB to GL Texture - (To increase performance with 3FPS)

Enable Dual Core
HLE the IPL
JIT Recompiler
DSP on Tread

[Image: link06.th.png]

[Image: link01.th.png]

[Image: link02.th.png]
Intel Core i7 2600K @ 4.8 Ghz
2 x 2GB DDR3 G.SKILL Ripjaws 2133Mhz
MSI GTX 580 Lightning (900/4800Mhz)
2x Seagate 1.5 TB
Monitor - LG LD460 32"
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12-07-2009, 08:54 AM
#479
GsixtyForce Offline
Member
***
Posts: 104
Threads: 6
Joined: Nov 2009
(12-07-2009, 03:21 AM)Obliviousfan Wrote: For anyone that wants to disable the DoF (Depth of field) go to your dolphin folder/user/config

There should be 2 .inis that start with "gfx"
gfx_dx9.ini = DX9 plugin
gfx_opengl.ini = openGL plugin

Open the .ini of the plugin you use for dolphin and scroll to the bottom
You should see "ProjectionHack = 0"
Change the value to "3" (ProjectionHack = 3)

and there you go no more DoF (worked for me anyway) GL guys I tried to explain it as simple as I could

Pictures:
http://img18.imageshack.us/img18/998/dolphin2009120609264986.png
http://img18.imageshack.us/img18/1441/dolphin2009120609264135.png

Thnx man gonna test these on alot of games.. i hate to Wii/NGC DOF!!
[color=#FFA500]-My dedicated Emulator HTPC (XPC Prima Shuttle XP35S2)-
Q6600 @ 3.2Ghz / 4GB-800Mhz / 1x500GB + 2x640GB[Raid0]
8800GT @ 700/1750/1000Mhz [Win7x64 Ultimate]

+8930G Core 2 Mobile 2Ghz / 4GB DDR3 / 9600M GT / 2x500GB 7200 / Win7x64[/color]
Website Find
12-09-2009, 11:38 PM
#480
apoc_reg
Unregistered
 
Whats fps should be used in wind waker to match the original gamecube version? 30,60?
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