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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › GameCube v
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[GC] The Legend of Zelda: The Wind Waker
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[GC] The Legend of Zelda: The Wind Waker
09-18-2009, 12:50 AM
#341
lame-o Offline
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(09-17-2009, 11:48 PM)shideravan Wrote: No. I tried differents configurations, but don't fixes for me. And i ever updating my Dolphin too!
I remember that in past, i coud go to play, but was so slow. Today the game is a great speed, but i can't reach the screen after link is showed in the wall.
I think this is a regression...

the platforms should work on rev 4285
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09-18-2009, 02:33 PM
#342
LuisR14
Unregistered
 
it's strange o_o, i've been using 4204, 4221, 4244 and 4264 and this game has been working perfect (except for the rare black screen when entering a room or place while using my backup disc o_o), none of the bugs and problems (except the telescope one) i've had while playing this game Tongue (somehow the telescope worked on rev 4221 o_o)
09-18-2009, 07:15 PM
#343
Hazurius
Unregistered
 
(09-17-2009, 11:20 PM)nosound97 Wrote: [quote='manaurys' pid='40432' dateline='1253158356']
You could try to disable Dual Core or Optimize Quantiziers and see if it fixes your problem Smile

I disabled both, but it didn´t help. The platforms still don´t move.
I´m using version 3972. Where can I find a new dolphin versions?


Another question: what is the difference between dolphin.exe and dolphinIL.exe?
09-18-2009, 09:05 PM
#344
nosound97 Offline
Cheetahmen on the N64 D:
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(09-18-2009, 07:15 PM)Hazurius Wrote: Another question: what is the difference between dolphin.exe and dolphinIL.exe?

*facepalm* What are stickies for? Even my announcement says that you need to read stickies before posting.
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09-18-2009, 10:57 PM
#345
shideravan Offline
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Posts: 171
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I'm using rev 4290...
Well...
I was with the patchs disabeld...
I tried to run again with they all enabled, but don't worked to...
It's very strange, since they say that the rev 4283 fixed the problem...
That was regressed again?
I don't understood...

Ps.: anybody has the sav in beggining for NTSC version?
thanks

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09-19-2009, 09:36 PM
#346
lame-o Offline
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One problem that's really annoying me is that whenever you have an NPC following you, some kind of AI path finding script turns on and a big pink box covers your whole minimap and some of your health bar... being in the Earth Temple and having Midli constantly following me around makes this happen A LOT - though for some reason, not in every room.
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09-20-2009, 04:47 AM
#347
blackrack Offline
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(09-19-2009, 09:36 PM)lame-o Wrote: One problem that's really annoying me is that whenever you have an NPC following you, some kind of AI path finding script turns on and a big pink box covers your whole minimap and some of your health bar... being in the Earth Temple and having Midli constantly following me around makes this happen A LOT - though for some reason, not in every room.

i have the same problem but only with the directx plugin, with opengl it's fine !
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09-20-2009, 06:34 AM
#348
lame-o Offline
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I would use OpenGL if it weren't for the fact that any kind of special effect with OpenGL on brings my computer to its knees... also DirectX seems to have a crisper image, doesn't it?
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09-20-2009, 10:55 AM
#349
shideravan Offline
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Posts: 171
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(09-18-2009, 10:57 PM)shideravan Wrote: I'm using rev 4290...
Well...
I was with the patchs disabeld...
I tried to run again with they all enabled, but don't worked to...
It's very strange, since they say that the rev 4283 fixed the problem...
That was regressed again?
I don't understood...

Ps.: anybody has the sav in beggining for NTSC version?
thanks

Nobody had my problem?

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09-23-2009, 06:26 AM
#350
manaurys Offline
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i dint know but i like DX more than OPGL but i cant use the telescope under DX this littles things should be fix in games so epics like zelda
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