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[GC] The Legend of Zelda: The Wind Waker
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[GC] The Legend of Zelda: The Wind Waker
05-10-2012, 10:24 AM
#2,081
Nebetsu Offline
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So now I'm having random issues on the ocean with 3.0-631-dirty.

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If I disable dual core, it "works", but at an aggravating frame rate. This seems to be a new problem. Does anyone know what the last version that worked fine with this game was?
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05-10-2012, 01:21 PM
#2,082
NaturalViolence Offline
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What other revisions have you tried?
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05-10-2012, 09:42 PM (This post was last modified: 05-10-2012, 09:43 PM by LordVador.)
#2,083
LordVador Offline
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Quote:Does anyone know what the last version that worked fine with this game was?

Why not using Dolphin 3.0? I've never got any issue with it. I know some people will say it's an old version now but it does the job Smile
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05-11-2012, 05:50 AM
#2,084
haddockd Offline
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Agreed. 3.0 plays Wind Waker perfectly. I can personally attest to that. Also @ the error: I LOL'ed "Enjoy"
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05-11-2012, 06:46 AM
#2,085
Nebetsu Offline
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I'm trying 3.0 right now and keep getting black screens at Onset Island whenever those gremlin things attack me at night. :S Come to think of it, that's about when I would get black screens on the dev revision as well.
OS: Windows 7
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05-11-2012, 03:29 PM
#2,086
Duke Nukem Offline
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There is a reason why to use the stable official releases and Wind Waker is one of them.
I haven't changed version after all these months and Wind Waker works beautifully.

For 3.0 just use DSP LLE to fix the random freezes/black screens.
Use EFB to RAM to properly use the Pictobox.
AND use the Disable Heat Effect AR code (003F6B2A 00000000) to enjoy the Dragon Roost Cavern properly.

If your games work with 3.0 there is absolutely no need to change version everyday, chances are there will be more trouble then good.
Just because the 3.0 version is almost 11 months old doesn't mean it can't kick the newer versions asses.
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05-11-2012, 03:37 PM
#2,087
Nebetsu Offline
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DSP LLE does not fix the random black screens. Just makes the game run slow and I still get black screens when gremlins attack. :S
OS: Windows 7
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05-11-2012, 03:43 PM
#2,088
Duke Nukem Offline
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Well that's all that I had to come with.
I don't think I've had any issues with Wind Waker since I switched to DSP LLE, EFB to RAM.

You are using Direct3D9 right? I don't know how Direct3D11 and OpenGL plays with this game but Direct3D9 is recommended but maybe you already told us that you use Direct3D9 earlier.
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05-11-2012, 09:54 PM
#2,089
LordVador Offline
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(05-11-2012, 03:37 PM)Nebetsu Wrote: DSP LLE does not fix the random black screens. Just makes the game run slow and I still get black screens when gremlins attack. :S

Use Dolphin 3.0 and DISABLE Audio Throttle in sound settings
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05-12-2012, 07:29 AM (This post was last modified: 05-12-2012, 07:29 AM by Nebetsu.)
#2,090
Nebetsu Offline
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(05-11-2012, 03:43 PM)Gabriel Belmont Wrote: Well that's all that I had to come with.
I don't think I've had any issues with Wind Waker since I switched to DSP LLE, EFB to RAM.

You are using Direct3D9 right? I don't know how Direct3D11 and OpenGL plays with this game but Direct3D9 is recommended but maybe you already told us that you use Direct3D9 earlier.

I'm on Direct3D9. I've got a Radeon 4890 and can't do 11

(05-11-2012, 09:54 PM)LordVador Wrote:
(05-11-2012, 03:37 PM)Nebetsu Wrote: DSP LLE does not fix the random black screens. Just makes the game run slow and I still get black screens when gremlins attack. :S

Use Dolphin 3.0 and DISABLE Audio Throttle in sound settings

Didn't work. Just laggy and black screens.
OS: Windows 7
CPU: AMD Phenom II X4 B50 (3.1GHz x 4)
GPU: ATI Radeon 4890
RAM: 4GB
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