• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › GameCube v
1 2 3 4 5 Next »

[GC] The Legend of Zelda: The Wind Waker
View New Posts | View Today's Posts

Pages (234): « Previous 1 ... 181 182 183 184 185 ... 234 Next »
Jump to page 
Thread Rating:
  • 41 Vote(s) - 3.76 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[GC] The Legend of Zelda: The Wind Waker
12-04-2011, 06:55 AM
#1,821
HawaiianPunch Offline
Posting Freak
*****
Posts: 878
Threads: 2
Joined: Apr 2011
(12-04-2011, 06:36 AM)yasyas777 Wrote: The game is so beautiful at 1080 Sad
ive resorted the 1280x720. Any known workarounds for the dragon roost cavern? Im near the end of it now but its still pretty unbearable.

Lower the resolution, or maybe EFB to RAM, which slows down the game.
Main Laptop:
Dell XPS 17
i7 2720QM @ 2.2GHz
8GB DDR3 RAM
Nvidia GeForce GT 555M
Windows 7 64-bit
[Image: salsa.gif?noCache=1324617601]
Find
12-04-2011, 07:02 AM
#1,822
Silentsurvivor Offline
Member
***
Posts: 108
Threads: 5
Joined: Nov 2011
I went through that hell 4 times already and didn't got blind completely, so you can do it. Once you do it the rest of the game is a pure joy!
Find
12-05-2011, 05:52 PM
#1,823
Duke Nukem Offline
Banned
Posts: 1,724
Threads: 48
Joined: Mar 2011
(12-04-2011, 07:02 AM)Silentsurvivor Wrote: I went through that hell 4 times already and didn't got blind completely, so you can do it. Once you do it the rest of the game is a pure joy!

Ha ha after a while you get used to how it looks, it's actually not the most unpleasant sight really. Even the Dragonroost Cavern would still beat the CD-i games a thousand fold in image quality.
Find
12-05-2011, 06:56 PM
#1,824
wowuser32
Unregistered
 
i cant seem to get wind waker to run smoothly on my computer anyone have suggestion on what i should be doing with the configure option to make this game run smoothly. the frame rate goes all over the place and i get one dam laggy game



x2 dual-core mobile rm-75 2.20GHz
ram: 4.00gb
windows 7 64 bit
radeon. hd 530v
12-05-2011, 09:02 PM (This post was last modified: 12-05-2011, 09:04 PM by Silentsurvivor.)
#1,825
Silentsurvivor Offline
Member
***
Posts: 108
Threads: 5
Joined: Nov 2011
There's no magic configuration to make it run fullspeed if your PC can't handle it.

(12-05-2011, 05:52 PM)Gabriel Belmont Wrote: Ha ha after a while you get used to how it looks, it's actually not the most unpleasant sight really. Even the Dragonroost Cavern would still beat the CD-i games a thousand fold in image quality.
ROFL, even those crappy pet games on DS would beat CD-i Tongue
Find
12-06-2011, 08:12 AM
#1,826
Murder68 Offline
Junior Member
**
Posts: 6
Threads: 1
Joined: Dec 2011
I've heard that you can tweak some options to make the game less blurry at higher resolutions,can anyone tell me what do i need to enable/disable?
Find
12-06-2011, 08:31 AM
#1,827
Damned Offline
Member
***
Posts: 62
Threads: 7
Joined: Nov 2011
Damn, so that problem still is present huh? Well then people really need to stop reporting "100% without any known glitches" in the compatibility wiki. It really gets annoying when people post "100% perfect", and that is not the case.

Anyway, what are the technical reasons behind why this glitch occurs? Is it even possible to fix it without disabling graphic effects or doing crazy stunts with the camera, or is this glitch just 100% impossible to fix?
Find
12-06-2011, 01:01 PM
#1,828
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
*******
Posts: 9,013
Threads: 24
Joined: Oct 2009
What glitch are you talking about? To my knowledge every single problem this game has can be solved by using the proper settings, which are to slow for some people. The heat effect can be solved by using recent revisions with a 1x IR and efb to ram, however that requires sacrificing image quality.

Quote:I've heard that you can tweak some options to make the game less blurry at higher resolutions,can anyone tell me what do i need to enable/disable?

What settings are you using now? The only thing I can think of that would make the whole game "look blurry" is a low internal resolution.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
Website Find
12-07-2011, 10:05 AM
#1,829
Damned Offline
Member
***
Posts: 62
Threads: 7
Joined: Nov 2011
Maybe he is referring to how the background looks more blurry in the far background?

The glitch I am referring to is the one where if you stand near heat / smoke, a clone of link appears. It is also makes the screen go crazy in the dragon roost cavern, that one. As far as I was aware, there was no proper fix to it without compromising other parts of the game.
Find
12-07-2011, 10:25 AM (This post was last modified: 12-07-2011, 10:26 AM by NaturalViolence.)
#1,830
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
*******
Posts: 9,013
Threads: 24
Joined: Oct 2009
Quote:The glitch I am referring to is the one where if you stand near heat / smoke, a clone of link appears. It is also makes the screen go crazy in the dragon roost cavern, that one. As far as I was aware, there was no proper fix to it without compromising other parts of the game.

-Use a recent revision
-Set the internal resolution to 1x
-Set efb copy to ram
-Use openGL

That should fix it. I'm not totally sure which backends it works with but openGL is usually the most accurate.

Quote:Maybe he is referring to how the background looks more blurry in the far background?

Yeah, that makes sense, that's probably what he meant to say. Copied from the wiki:
Quote:Windwaker uses a DOF blurring effect, which scales poorly on resolutions above the GameCube's native 640x528. The most basic option is to set Internal Resolution to "Auto (Multiple of 640x528)" and have "EFB Copies - Virtual" on. The DOF Blur is present, but scaled up to the higher resolution. This is good enough for most. However, there are several options to reduce it further.
-Use an Internal Resolution that is higher than the window/fullscreen resolution. This means for lower resolutions use Internal Resolution of 2x Native, and higher resolutions will need 3x or 4x Native. This will remove/reduce the DOF blur without breaking anything.
EFB Copies - Virtual is required for this to work on the latest revisions.
-Super Sample Anti-Aliasing (SSAA), combined with an Internal Resolution equal to or greater then the current resolution, will reduce the blur more than any other option available. It will allow for crystal clear distance areas without breaking any effects. Unfortunately, SSAA is very GPU intensive, so this can only be done by those with strong video cards.
EFB Copies - Virtual is required for this to work on the latest revisions.
-Disable EFB copy before running the game.
One must either disable EFB copies before running the game, or enable it then stop and restart emulation; otherwise the game's visuals will be stuck.
This solves the distant areas problem but breaks characters shadows, screen blurring (when cutting small trees with sword and other things), and causes the pictobox problem. This is not recommended.
The d3d11 video back end will produce DOF blur regardless of efb scale. It is therefore advised to use the d3d9 or OpenGL video back ends.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
Website Find
« Next Oldest | Next Newest »
Pages (234): « Previous 1 ... 181 182 183 184 185 ... 234 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode