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[GC] The Legend of Zelda: The Wind Waker
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[GC] The Legend of Zelda: The Wind Waker
11-25-2011, 06:19 PM
#1,791
Zee530 Offline
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Try redumping it
......?????
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11-26-2011, 08:28 AM (This post was last modified: 11-26-2011, 08:33 AM by hookyboysb.)
#1,792
hookyboysb Offline
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Posts: 31
Threads: 5
Joined: Apr 2011
(10-19-2010, 10:30 PM)Uhyve Wrote: <snip>
This texture pack seems to not work properly with the latest revision.

Picture: <removed, problem solved>
Did something change with the way Dolphin handles texture packs?

Never mind, switched to DX9 and it's fine. So yeah, don't use DX11 with this game.
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11-26-2011, 12:56 PM (This post was last modified: 11-26-2011, 12:57 PM by NaturalViolence.)
#1,793
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
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Posts: 9,013
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Quote:Figured I'd post this in the appropriate thread too.

Hey all, I've been trying to figure out this emulator for years and never had any luck, I just found out I was using bad game files when trying to use my own games, finally am getting to see Wind Waker in HD after all these years!

Anyways, so far I am getting decent framerates on the starter island with my Xbox, but my audio is having these weird pops and scratches that really hurt the ears.

My specs:

intel duo2 core cpu @3.00 ghz 3.00 ghz
4 gb ram
64 bit op with win7 64
Geforce GTX 460
soundcard: sound blaster x-fi Xtreme audio set to 24 bit 4800 Hz
Dolphin 3.0

Also, with my settings, if you wouldn't mind any pointers for the optimum video settings I'd appreciate it. Thanks for any assistance and time offered!

You haven't told us what audio settings you are using.

Quote:I'm using Dolphin 3.0, and this Dolphin stops responding after the Dolby logo. Any ideas on why?

6150se
Athlon 64 4400+ 2.3ghz
3gb ram
Windows 7 Ultimate

Try the latest version of dolphin.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
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11-26-2011, 05:36 PM
#1,794
Jocko Offline
Junior Member
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Posts: 6
Threads: 1
Joined: Mar 2011
I'm having a few problems with WW, wondering if anyone could help me out

First, here's my specs:

GTX 480
i7 930 @ 3.8 Ghz
6 GBs RAM

I've tried running WW in two different revisions and I have the same problems in each (7719 and 3.0-204)

Game runs fantastic for the most part. 1920x1080, 4x native, AA at 4 samples, AF at 16x, scaled EFB copy and texture filtering, running at a constant 30 fps. The first problem I have though is that white lines where the water breaks on the shore, and underneath the boardwalks all flicker when at a distance. I've tried turning things on and off, lowering settings, but no matter what I've tried it continues to flicker

Another issue is the game feels a bit choppy at times. The framerate doesn't drop, but when things are scrolling (Like when you pan the camera around) sometimes things have a very minor skip. I have vsync enabled, and it doesn't fix the problem

Finally I have a sound problem. I'm using DSP LLE, and the music plays fine, no skips or anything. However, all of the sound effects are delayed by about half a second, and it's really annoying. Again, nothing I've tried has fixed it

So, if anyone can help with these problems, I'd really appreciate it!
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11-27-2011, 02:48 AM
#1,795
HawaiianPunch Offline
Posting Freak
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Posts: 878
Threads: 2
Joined: Apr 2011
To fix wave flickering uncheck "Disable per-pixel depth".
Main Laptop:
Dell XPS 17
i7 2720QM @ 2.2GHz
8GB DDR3 RAM
Nvidia GeForce GT 555M
Windows 7 64-bit
[Image: salsa.gif?noCache=1324617601]
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11-27-2011, 09:40 AM
#1,796
DarzgL Offline
Senior Member
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Posts: 269
Threads: 3
Joined: Apr 2010
(11-26-2011, 05:36 PM)Jocko Wrote: all of the sound effects are delayed by about half a second, and it's really annoying. Again, nothing I've tried has fixed it

Disable audio throttle and set audio backend to XAudio2.
Arch Linux
Core i5 2400
4 GB DDR3
ATi Radeon HD6870
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11-27-2011, 06:40 PM
#1,797
Gerswin
Unregistered
 
[Image: k9cp43.png]

Is there anything I can do to get this guy's HUD texture pack to work?

It's pretty broken for me in 3.0.

[Image: fti5c.png]
11-27-2011, 06:50 PM
#1,798
kaicooper Offline
Senior Member
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Posts: 328
Threads: 13
Joined: Dec 2010
hi guys..i was searching in Wiki for this game
it says there's some bug with sounds and there's a patch or somthing like that

so what to do?

i use 3.0-204
My [color=#FF4500]PC[/color]:
Intel i7 950 OC 4Gh,

EVEGA GTX 780 SC ACX 3GB,
Asus Sabertooth x58
RAM 16 GB 1600mhz
CM HALF-X,
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11-27-2011, 11:49 PM
#1,799
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
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Posts: 9,013
Threads: 24
Joined: Oct 2009
Quote:hi guys..i was searching in Wiki for this game
it says there's some bug with sounds and there's a patch or somthing like that

so what to do?

i use 3.0-204

Ignore it. That patch was intended for much older revisions. I guess nobody ever bothered to remove it from the wiki page.

Quote:Is there anything I can do to get this guy's HUD texture pack to work?

Try a different revision.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
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11-28-2011, 02:56 AM
#1,800
hookyboysb Offline
Junior Member
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Posts: 31
Threads: 5
Joined: Apr 2011
(11-27-2011, 06:40 PM)Gerswin Wrote: ere anything I can do to get this guy's HUD texture pack to work?

Make sure the graphics plugin is DX9 and not DX11.
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