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[GC] The Legend of Zelda: The Wind Waker
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[GC] The Legend of Zelda: The Wind Waker
11-06-2011, 11:05 AM (This post was last modified: 11-06-2011, 11:06 AM by naoan.)
#1,761
naoan Offline
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By hiring real orchestra to do the piece? It's pretty common in game ost (I know for sure Suikoden and Xenogears have orchestra version OST for instance), not sure with WW though (not interested).
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11-06-2011, 11:56 AM
#1,762
HawaiianPunch Offline
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Quote:How do you digitally master what's already played through a digital synthesizer...?

Z.R.E.O: Zelda Re-orchestrated.
Anyway, let's get back on topic.
Main Laptop:
Dell XPS 17
i7 2720QM @ 2.2GHz
8GB DDR3 RAM
Nvidia GeForce GT 555M
Windows 7 64-bit
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11-07-2011, 05:53 AM
#1,763
Mr_FJ
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Hello I was wondering how I could play Wind Waker (GC version) in Dolphin, using my Wiimote? Since the buttons on the Wiimote are obviously not exactly the same as on a Gamecube controller, I assume I need to configure it somehow? Or alternatively start Wind Waker in "Wii mode" or something?
My Wiimote is already connected to Dolphin, I'm just not sure where to go from there :/

Any advice is most welcome Smile
11-07-2011, 09:08 AM
#1,764
HawaiianPunch Offline
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You can't really except using GlovePIE (Google it). I think someone wrote a script but otherwise you have to map all the Wiimote functions and movements to a keyboard button.
Main Laptop:
Dell XPS 17
i7 2720QM @ 2.2GHz
8GB DDR3 RAM
Nvidia GeForce GT 555M
Windows 7 64-bit
[Image: salsa.gif?noCache=1324617601]
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11-07-2011, 11:57 AM
#1,765
Mr_FJ
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(11-07-2011, 09:08 AM)HawaiianPunch Wrote: You can't really except using GlovePIE (Google it). I think someone wrote a script but otherwise you have to map all the Wiimote functions and movements to a keyboard button.

Well that sucks Sad I don't have a bluetooth manage, and can't get the windows one to work, so the only way I have gotten the remote to connect is using Dolphins connecter. Glovepie does not have a way to connect Wiimotes, as far as I can see :/
11-08-2011, 06:17 AM (This post was last modified: 02-06-2012, 12:04 PM by HawaiianPunch.)
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HawaiianPunch Offline
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I think GlovePIE autoconnects to Wiimotes. The problem is I don't know of a script to use, so you'd have to write that yourself.
Main Laptop:
Dell XPS 17
i7 2720QM @ 2.2GHz
8GB DDR3 RAM
Nvidia GeForce GT 555M
Windows 7 64-bit
[Image: salsa.gif?noCache=1324617601]
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11-09-2011, 11:07 AM
#1,767
Heavy01 Offline
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Been playing the game on dolphin 3.0, it plays perfectly except for one very annoying issue, every time a cutscene appears or ends, or when you enter a new room, a black/gray screen appears. Sometimes, the screen will just stay there, you can still hear the game, it doesn't crash, but the game just stays in the black/gray screen.

How to fix this? It's happening constantly.
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11-09-2011, 05:12 PM
#1,768
Duke Nukem Offline
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(11-09-2011, 11:07 AM)Heavy01 Wrote: Been playing the game on dolphin 3.0, it plays perfectly except for one very annoying issue, every time a cutscene appears or ends, or when you enter a new room, a black/gray screen appears. Sometimes, the screen will just stay there, you can still hear the game, it doesn't crash, but the game just stays in the black/gray screen.

How to fix this? It's happening constantly.

If you have a possibility to use DSP LLE then I suggest switching to that, because that will most definitely solve your problem.

If you don't have dumped the necessary files to use DSP LLE there's a How to thread about it here:
http://forums.dolphin-emu.org/showthread.php?tid=3823

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11-10-2011, 11:34 AM
#1,769
z3ro77 Offline
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Mine crashes after the dolby digital logo!!!! Is there anything i can do to make it run?

I have a an iMac
2.4 GHz Intel Core 2 Duo
2 GB 667 MHz DDR2 SDRAM
ATI Radeon HD 2600 Pro 256 MB
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11-10-2011, 12:37 PM
#1,770
HawaiianPunch Offline
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Revision? Settings? Crashes after cutscenes are normal but not even getting to the start screen is weird.
Main Laptop:
Dell XPS 17
i7 2720QM @ 2.2GHz
8GB DDR3 RAM
Nvidia GeForce GT 555M
Windows 7 64-bit
[Image: salsa.gif?noCache=1324617601]
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