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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › GameCube v
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[GC] The Legend of Zelda: The Wind Waker
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[GC] The Legend of Zelda: The Wind Waker
09-30-2011, 04:14 AM (This post was last modified: 09-30-2011, 04:16 AM by neobrain.)
#1,711
neobrain Offline
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Hangs are not necessarily caused by desyncing but possibly by accessing invalid data as well, which might be the case when he has EFB to RAM or EFB access disabled.
Anyway, if you know that enabling DSP LLE fixes the problem, my suggestion obviously won't fix it... just want to let you know that this kind of issue isn't necessarily caused by desyncing.
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09-30-2011, 04:19 AM
#1,712
Zee530 Offline
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(09-30-2011, 01:43 AM)SB4Life Wrote: guys, i tried 3.0 and the newest revision of dolphin, but it hangs everytime after the cut scene at the deku tree (after defeating the boss in the temple)..
i tried it with the item hang fix and without it, but nothing happens, it just freezes...
anyone can help?!? :/

i got my first black screen in the game exactly at this point, what i did, although not protocol, was i disabled the entire sound from the DSP settings before the black screen, re-enabled it after the black screen and voila it was working again, i'm not using 3.0 by the way
......?????
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09-30-2011, 06:03 AM
#1,713
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okay this with LLE worked thx! Big Grin
but as i can see, if I enable LLE, then everytime i try to load a save state, the emulator crashes :S
any sollution for this?
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09-30-2011, 06:08 AM
#1,714
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Yeah, there is a solution, dont use savestates they're very unstable
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09-30-2011, 06:19 AM
#1,715
SB4Life Offline
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yeah i know that, but theyre pretty usefull to save before exiting the dungeon, cause the game crashes mostly after dungeons :S
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09-30-2011, 06:52 AM
#1,716
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Try reading this thread, it may help a littlehttp://forums.dolphin-emu.org/showthread.php?tid=19080&pid=173143#pid173143
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10-05-2011, 07:41 AM
#1,717
twurtle
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just tried to run it and dolphin immedietly crashed trying ot load

Problem Event Name: APPCRASH
Application Name: Dolphin.exe
Application Version: 0.0.0.0
Application Timestamp: 4bc3beff
Fault Module Name: aticfx64.dll
Fault Module Version: 8.17.10.1036
Fault Module Timestamp: 4c33de11
Exception Code: c0000005
Exception Offset: 000000000002b78f
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 99bd
Additional Information 2: 99bd6dee33f4a03690bbfdc16282ae19
Additional Information 3: 255d
Additional Information 4: 255de88d33832d117658b8bdae9b214c

if that helps any (first time i got this far useing dolphin and i am confused as to what the game config options do)

got it to say that it couldnt intilise sound (not a big problem i hope since i dont have speakers or earphones)
10-05-2011, 08:49 AM
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NaturalViolence Offline
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System specs?
Settings?
OS?
Dolphin revision?
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10-05-2011, 09:08 AM
#1,719
twurtle
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(10-05-2011, 08:49 AM)NaturalViolence Wrote: System specs?
Settings?
OS?
Dolphin revision?

Windows 7 Ultimate (x64) (build 7600)
2.67 gigahertz Intel Pentium D
16 kilobyte primary memory cache
1024 kilobyte secondary memory cache
64-bit ready
Multi-core (2 total)
Not hyper-threaded
2048 Megabytes Usable Installed Memory
ATI FireGL V3100 (Microsoft Corporation - WDDM)

dolphin config: dual core enabled. idle skipping enabled. HLE the IPL. JIT recomplier. panic handlers enabled. dolphin direct3D9. dolphin DSP-HLE.

game config: TLB hack on. force filtering on. disable copy to EFB. enable EFB to texture. safe texture cache. distance alpha pass. use XFB. FIFO BP hack on. use RE0 fix. everything in patches is disabled.

and again i do NOT know how to check the revisions and i am soon getting a computer upgrade
10-05-2011, 10:16 AM
#1,720
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Quote:ATI FireGL V3100

That's probably your problem. That video card probably won't work with dolphin. I would try using the openGL backend.

It sounds like you're also using a very old version of dolphin.
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