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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › GameCube v
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[GC] The Legend of Zelda: The Wind Waker
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[GC] The Legend of Zelda: The Wind Waker
07-16-2009, 02:46 AM
#161
Xtreme2damax Offline
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I completed the tower of the gods, got treasures, sea charts, triforce charts, rupees, heart pieces, got the largest arrow quiver, got ice/fire arrows, got the iron boots/power bracelets, and completed the earth temple all with one crash and no hanging.

The only crash I got was in the earth temple when the hand pulled me into the floor, I think that was because of an unimplemented Ucode or case. Since I compiled revision 3794 after the PCM8 fix, more sound effects in Windwaker are working and I didn't have that crash when the hands pulled me into the floor, thus was able to complete the earth temple. Smile
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07-16-2009, 03:08 AM
#162
Klotzek Offline
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After the Intro i'm getting black screen in newer builds how can i fix that?
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07-16-2009, 04:49 AM
#163
SantaC Offline
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(07-16-2009, 03:08 AM)Klotzek Wrote: After the Intro i'm getting black screen in newer builds how can i fix that?

thats in the older builds as well. Thought this was fixed now?
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07-16-2009, 05:16 AM
#164
Klotzek Offline
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Not for me atleast. The funny is it was working in older builds.
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07-16-2009, 05:16 AM (This post was last modified: 07-16-2009, 05:17 AM by Xtreme2damax.)
#165
Xtreme2damax Offline
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It is fixed, at least in the 64-bit builds it is. I can let it idle on the intro/title screen and never get any hanging or black screens in the newest revisions.

I'm using revision 3794 x64 with Vista x64 SP2.
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07-16-2009, 05:27 AM
#166
Klotzek Offline
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So it might be x86 causing it?
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07-16-2009, 06:18 AM
#167
Xtreme2damax Offline
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Most likely, I tried playing Windwaker on the x86 and JITIL x86 builds and encountered bugs that didn't exist on the 64-bit builds. For example on the x86 builds there is a platform bug in the Tower of the Gods where the platforms don't move, this doesn't exist on the x64 build.

The platforms are needed to get to the second floor of this dungeon..
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07-16-2009, 06:23 AM
#168
Godwrnch3 Offline
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im actually installing a Vista 64bit just for this reason, lol sad i know
[Image: 603554.png]
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07-16-2009, 07:05 AM
#169
blackrack Offline
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(07-16-2009, 06:23 AM)Godwrnch3 Wrote: im actually installing a Vista 64bit just for this reason, lol sad i know

i have the same problem with the x86 version, but, just for the record, is it possible to install a 64bit-os on a 32bit system ??
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07-16-2009, 07:21 AM
#170
SantaC Offline
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(07-16-2009, 06:18 AM)Xtreme2damax Wrote: Most likely, I tried playing Windwaker on the x86 and JITIL x86 builds and encountered bugs that didn't exist on the 64-bit builds. For example on the x86 builds there is a platform bug in the Tower of the Gods where the platforms don't move, this doesn't exist on the x64 build.

The platforms are needed to get to the second floor of this dungeon..

thats is very weird, how can there be such differences between a 32 bit OS and a 64 bit OS? Especially since these old games didnt had anything to do with 64 bit cores.
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