I'm using the settings from the dolphin wiki, and the game runs at full speed but when I enter combat the speed drops to around 80% no matter whether I use native internal res or 3x.
[GC] The Legend of Zelda: The Wind Waker
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09-05-2011, 11:00 AM
(09-05-2011, 08:34 AM)Duriancake Wrote: I'm using the settings from the dolphin wiki, and the game runs at full speed but when I enter combat the speed drops to around 80% no matter whether I use native internal res or 3x. What revision are you using?! You should be full speed all the time. Use default settings and try again.
Main Laptop:
Dell XPS 17 i7 2720QM @ 2.2GHz 8GB DDR3 RAM Nvidia GeForce GT 555M Windows 7 64-bit 09-05-2011, 11:13 AM
(09-05-2011, 11:00 AM)HawaiianPunch Wrote:(09-05-2011, 08:34 AM)Duriancake Wrote: I'm using the settings from the dolphin wiki, and the game runs at full speed but when I enter combat the speed drops to around 80% no matter whether I use native internal res or 3x. Revision is in my sig, 3.0. 09-05-2011, 11:28 AM
Try default settings. You really should be full speed. Also, lower the graphics. Where is this happening?
Main Laptop:
Dell XPS 17 i7 2720QM @ 2.2GHz 8GB DDR3 RAM Nvidia GeForce GT 555M Windows 7 64-bit 09-06-2011, 02:25 AM
I'm @ dragon roost and it's unplayable cause of the heat, anyone have a save game to share (pal) when the dungeon is finshed?
/Jon 09-06-2011, 03:42 AM
So far the game does seem to run fairly well on my computer @ native resolution with 9xAA and 16xAF. I may try it at 720p later to see if the performance is about the same. I get typically 30 fps most of the time with the occasional dip to maybe 24-26 DPS in certain intense areas, but I get so into the game I don't even notice when it happens unless I just stare at my FPS counter.
Hardware: Intel E2160 @ 3 GHz [I'm surprised this thing runs anything at all!] NVIDIA GeForce 8800 GT (default clock speeds) 4 GB DDR2 PC6400 RAM Windows 7 SP1 x64 Dolphin v3.0 09-06-2011, 08:55 AM
(This post was last modified: 09-06-2011, 08:55 AM by NaturalViolence.)
If you want to run at a higher resolution you'll have to turn off SSAA. That video card can handle 1080p just fine so long as SSAA is off.
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09-08-2011, 01:17 AM
Try OpenGL or EFB to Texture. There was a way I did it but it was after I passed DR and got to the pre boss room in Forbidden Woods, and I have since forgotten exactly how I changed my settings. If your video card is DX11 capable and you have DX11, try using D3D11.
Game Critique from 1999: We will hopefully never see a game like Link's Super Archery Contest. If we did then I think Link would become just another me-too character. - Link's Crossbow Training (09-08-2011, 01:17 AM)LReyomeXX Wrote: Try OpenGL or EFB to Texture. There was a way I did it but it was after I passed DR and got to the pre boss room in Forbidden Woods, and I have since forgotten exactly how I changed my settings. If your video card is DX11 capable and you have DX11, try using D3D11. I have dx10, but I really don't see how that can help... Tried open gl and EFB to texture as well, as far as i know there is no solution? I'm talking about the "flickering image" (makes it unplayable @ dragon roost) and not the "transparent" fire effect or what you call it... Don't wanna play on my gamecube as it looks horrible on my 40" hdtv /Jon |
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