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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › GameCube v
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[GC] The Legend of Zelda: The Wind Waker
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[GC] The Legend of Zelda: The Wind Waker
07-15-2009, 08:30 AM
#151
Felix Offline
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(07-15-2009, 08:16 AM)BlinkHawk Wrote: it's a known bug, you'll need to wait for a fix or use action replay codes to pass it.

EDIT: felix lastest ver doesn't fix it.

Yes, I remember a SVN build that fixed a 32-bit Hang... Guess it was not that hang Tongue
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07-15-2009, 08:49 AM
#152
lordsk8 Offline
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Anyone have a fix to this problem? i don't believe that I have to stop playing after all I ever did in the game...
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07-15-2009, 08:58 AM
#153
Felix Offline
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(07-15-2009, 08:49 AM)lordsk8 Wrote: Anyone have a fix to this problem? i don't believe that I have to stop playing after all I ever did in the game...

There is no fix for the problem

X64 builds work fine. Either use them or try to use some cheat that enables you to get over that part.

Or, wait for it to get fixed
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07-15-2009, 09:00 AM
#154
Godwrnch3 Offline
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Seems i'm stuck here also. Read that enabling super hookshot AR code will get you past. but no luck getting that code to work. I have faith it will be fixed in the future and im happy with the emulators results in the past week.Keep up the good work all Big Grin
[Image: 603554.png]
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07-15-2009, 09:04 AM
#155
lordsk8 Offline
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I learn to use the Codes hehehe, and i could pass that part using the Moon Jump hehehe... Tanks for the help guys...
and sorry for bothering
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07-15-2009, 10:43 AM
#156
SSJVeggeto Offline
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(07-15-2009, 08:11 AM)wjsousa Wrote:
(07-15-2009, 04:22 AM)SSJVeggeto Wrote:
(07-15-2009, 04:05 AM)BlinkHawk Wrote:
(07-14-2009, 11:39 PM)SSJVeggeto Wrote: don't work for me because if i replace them the dolphin emu can't read the plugins

Only replace the plugins that I said, not all. OpenGL plugin is no longer compatible with old revs.

yes i did it so but the wimote plugi isn't seen by the dolphin emu and if i start zelda the screen is black


SSJVeggeto, use this version in the link below, i think it will resolve your problema
http://www.4shared.com/file/11806503...urado_ZWW.html

thanxs dude but there is written "the link you requested is not valid"
My Computer:
-Intel Core 2 Quad Q9550@ 4x2,833GHz
-8 GB DDR2 -1066MHz
-1TB Harddrive
-Geforce GTX 295 mit 1792 MB GDDR3 Speicher
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07-15-2009, 12:14 PM
#157
wjsousa
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(07-15-2009, 10:43 AM)SSJVeggeto Wrote:
(07-15-2009, 08:11 AM)wjsousa Wrote:
(07-15-2009, 04:22 AM)SSJVeggeto Wrote:
(07-15-2009, 04:05 AM)BlinkHawk Wrote:
(07-14-2009, 11:39 PM)SSJVeggeto Wrote: don't work for me because if i replace them the dolphin emu can't read the plugins

Only replace the plugins that I said, not all. OpenGL plugin is no longer compatible with old revs.

yes i did it so but the wimote plugi isn't seen by the dolphin emu and if i start zelda the screen is black


SSJVeggeto, use this version in the link below, i think it will resolve your problema
http://www.4shared.com/file/11806503...urado_ZWW.html

thanxs dude but there is written "the link you requested is not valid"


Try this new Link, it's ok

http://www.4shared.com/file/118065034/a80568e2/by_wjsousa__Configurado_ZWW.html
07-15-2009, 09:12 PM
#158
SantaC Offline
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Posts: 239
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has anyone fixed the graphical problems in dragon roost cavern yet?
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07-15-2009, 09:24 PM
#159
jasong Offline
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Posts: 150
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dragon roost cavern is just a matter of being persistent iirc. You can get through it, you just have to not look in certain directions at certain times if that makes sense.
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07-16-2009, 12:36 AM
#160
SantaC Offline
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(07-15-2009, 09:24 PM)jasong Wrote: dragon roost cavern is just a matter of being persistent iirc. You can get through it, you just have to not look in certain directions at certain times if that makes sense.

of course you can get through it, but it would still be nice if there was a fix for the graphical problems so it looks nice.
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