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[GC] The Legend of Zelda: The Wind Waker
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06-27-2011, 08:47 AM
I haven't been able to get the Pictobox to work in the latest revisions. Anyone have any luck with it?
![]() AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
06-27-2011, 09:04 AM
Settings?
You need to be using efb to ram with efb access turned on and efb cache turned off.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 06-27-2011, 09:18 AM
Unfortunately alot of those settings have been relabled or removed.
http://img535.imageshack.us/img535/8610/efboptions.png I've tried Virtual EFB and EFB to Ram both on, just virtual and just ram. Even tried it with External Frame Buffer. Notta. It keeps crashing the emulator whenever I take a shot. Boring info: r7626 x64 DX9 windows 7 x64 ![]() AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
06-27-2011, 09:23 AM
Quote:I've tried Virtual EFB and EFB to Ram both on, just virtual and just ram. Even tried it with External Frame Buffer. Notta. It keeps crashing the emulator whenever I take a shot. Using just ram should work. I will stab somebody if this is broken AGAIN (this is probably the 4th time).
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony
*does a check
Nothing checked on that page but EFB Copies to Ram, and External Frame Buffer Disable. Locks up. You might want to retest it, but it- Oh.... I let it sit during it's studdering, and it eventually came up with a picture! *turns on EFB Virtual Retrying... Studdering.... Well, it took some 30-60 seconds, but eventually it came up. So, I guess it's not broken; I just wasn't patient enough. It's certainly not ideal, but it works. ![]() AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
06-28-2011, 06:56 AM
You got lucky. It should not work with efb virtual (texture copy) unless you also have a ram copy.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony
They changed it. You can have "Virtual" and "Ram" enabled at the same time. It's not one or the other anymore. So by "turning on virtual", I meant "turning on virtual + the previous settings (ram)".
![]() AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
06-29-2011, 06:47 AM
Ok that makes sense. It should work as long as it has a ram copy.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony
Emulator randomly crashes while playing that game, anyone faced with that issue?
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