It's not overheating.
[GC] The Legend of Zelda: The Wind Waker
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05-18-2016, 06:19 AM
I am having a really peculiar problem with Wind Waker: it crashes pretty much exactly 15 minutes from starting the game. I have no other issues, it loads and runs perfectly smoothly, no lag or graphical glitches or anything. Just 15 minutes from starting the game it suddenly crashes.
At first I thought it was from certain actions, but the more it happened I just couldn't link anything in particular to the crashing. So for some reason I decided to time the crashes from when I started to see how long I could go without crashing and I noticed that every time it was almost exactly (within the margin of error of me starting my stopwatch) 15 minutes every time. I have done about half a dozen timed runs like this and every time it was the same. Any ideas on settings I can tweak or how to fix this? 05-18-2016, 06:21 AM
Are you really using 4.0.2? If so, try the latest development build first before continuing. 4.0.2 is two years old. The latest builds have over 9000+ changes, including many performance improvements, new features, bug fixes, and accuracy improvements.
05-18-2016, 07:07 AM
(05-18-2016, 06:21 AM)leolam Wrote: Are you really using 4.0.2? If so, try the latest development build first before continuing. 4.0.2 is two years old. The latest builds have over 9000+ changes, including many performance improvements, new features, bug fixes, and accuracy improvements. The reason I am using 4.0.2 is because the development versions for some reason don't work on my computer. I download the .7z and try to run dolphin.exe and it says "This program can't start because VCRUNTIME140.dll is missing from your computer. Try reinstalling the program to fix this problem." Any ideas there? 05-18-2016, 07:20 AM
(05-18-2016, 07:07 AM)nug57 Wrote: The reason I am using 4.0.2 is because the development versions for some reason don't work on my computer. I download the .7z and try to run dolphin.exe and it says "This program can't start because VCRUNTIME140.dll is missing from your computer. Try reinstalling the program to fix this problem." Any ideas there? Read the text at the top of the download page. There's a link to an installer you need to run. 05-18-2016, 07:55 AM
OK, for some reason I had to reinstall Visual C++ (I know I already had it, I use it all the time) and the new development version works fine now. That also seems to have fixed the Wind Waker problem too, at least it didn't crash in 17 minutes of playing.
Thanks! 05-26-2016, 12:23 PM
Hi, Macbook Pro 2015 (Intel 6100) & using latest build: I'm having several problems with TWW and don't know what setting to choose.
1. I play with the widescreen hack, otherwise it's so stretch that it's unplayable, but I have clipping problems for objects on either side of the screen. 2. I don't know if this is related to the use of HD textures pack or my OpenGL backend, but whether I set texture buffer to safe or fat there's regularly weird dark shadow problem on the textures, sometime most of of the screen is screwed. 05-26-2016, 07:24 PM
1st disable the widescreen hack and use the AR widescreen code instead. This will fix the clipping problem. You can find the code on the wiki.
Try updating your gpu driver. Other than that, i don't know what you can do about those issues. Mac OS is known to have a few issues with graphics. 05-27-2016, 03:27 AM
(05-26-2016, 07:24 PM)mimimi Wrote: 1st disable the widescreen hack and use the AR widescreen code instead. This will fix the clipping problem. You can find the code on the wiki. Thanks, I will use the AR code. Not sure I can update the drive on OSX though, but I'm sure there are fixes for weird shadowings. 05-27-2016, 04:59 AM
Are you using the latest development build? If you're still using 4.0-6xxx, 4.0-9xxx and newer have fixes for OS X drivers, I think.
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