(07-06-2015, 01:51 AM)darkrocket Wrote: Does this game still need Slow Depth Calculation and EFB Copies to RAM?
It should work with fast depth now, but it might be that opengl or d3d still needs slow depth.
And the pictobox still requires to have the ebf copy in ram. The rest of the game was and is fine with efb to texture only.