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[GC] The Legend of Zelda: Ocarina of Time Master Quest
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[GC] The Legend of Zelda: Ocarina of Time Master Quest
03-10-2014, 02:54 AM
#21
Chriztr Offline
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This keeps happening over and over and over again! Why?


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05-06-2014, 04:28 AM
#22
annien
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Sry for digging up this old topic, but what is the best working Dolphin Version for Gamecube Zelda: Ocarina of Time Master Quest?
I've tried the newest Version on the homepage 4.0.2 and some older ones up to 3.0. But all eventually crash. In the newest 4.0.2 shortly after starting the game when there is any sound in the game it freezes and I have to restart.
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05-06-2014, 05:01 AM
#23
JMC47 Offline
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Behavior never changed for me; if you have a consistent way to crash it every time, I'll gladly make a crash dump for the developers to look into.
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07-05-2014, 07:31 PM
#24
RichyRich
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Hello.
I find the Most Stable way of Playing this open Glide and to use in game saves..Still very freezy but Playable.

I am having trouble locking on to skultala tokens in order to boomerang them. especially if they appear to be in a wall.. Ive tried various graphic settings to no effect..

Anyone had the same problem and found a solution?

Richy
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12-03-2014, 06:46 PM
#25
HeyAlucard Offline
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I have one question regarding this game. Is is supposed to have 20FPS and 60 VPS.
Using build 4.0-4434
CPU: i7 4790k @ 4.0 GHz l GPU: GTX 960 4GB l RAM: 16GB
Dolphin 4.0-9144
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12-03-2014, 08:49 PM
#26
JMC47 Offline
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Yes, OoT is a 20 fps game.
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12-04-2014, 01:43 AM
#27
ExtremeDude2 Offline
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I thought OoT was 30 FPS on GC and 20 FPS in the n64
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12-04-2014, 05:05 AM
#28
JMC47 Offline
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I thought that too; but that doesn't seem to be the case.
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12-04-2014, 04:44 PM
#29
HeyAlucard Offline
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Thanks for the info! Very much appreciated.
CPU: i7 4790k @ 4.0 GHz l GPU: GTX 960 4GB l RAM: 16GB
Dolphin 4.0-9144
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12-04-2014, 08:50 PM
#30
JMC47 Offline
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Actually; could you try https://dl.dolphin-emu.org/prs/pr-1316-dolphin-latest-x64.7z ?
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