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[GC] The Legend of Zelda: Four Swords Adventures
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[GC] The Legend of Zelda: Four Swords Adventures
10-01-2016, 09:11 PM
#31
Trozay
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I have a problem. After I connect two players, the only player that can be controlled is the one that has the Visual boy window focused on. All other players cannot move unless that window is focused on. How can I fix this?
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10-02-2016, 09:54 AM
#32
skid Offline
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[color=#eeeeee]In VBA-M, disable "Pause when inactive" if it is enabled.[/color]
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10-10-2016, 04:26 AM
#33
Megapsychotron Offline
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(10-01-2016, 09:11 PM)Trozay Wrote: I have a problem. After I connect two players, the only player that can be controlled is the one that has the Visual boy window focused on. All other players cannot move unless that window is focused on. How can I fix this?

Sounds like you need to uncheck "Pause when inactive" under Options - Emulator, would be my guess.

I discovered some choppy performance and audio stuttering during gameplay. After tweaking, I seemed to have fixed my performance, so I'll share to help others. This is for four player multiplayer. Of course, DSP LLE is necessary.
I have VBA-M throttled to 25%, Turbo Mode OFF. Previously I had this ON, but it gave choppy movement when Link is inside a house or cave (when gameplay takes place on the GBA screen). Turbo Mode OFF fixes this, but to avoid Dolphin running slow, it needs a throttle setting needs to be selected. For me, 25% seems to give the same performance as 100%.
I have MMU = False
Fast Texture Cache Accuracy
DX12
For VBA-M, I also have render window 1X (which then I drag to the desired size with the mouse), Sync Game to Audio under the audio settings, DirectX 9, no vsync
These settings appear to give me solid 60 FPS on Dolphin, smooth VBA performance with only occasional minor audio crackles from the GBA screens.

Mind you, I'm running an i5 6600K clocked to 4.4 Ghz, so your results may vary.
i5 9600K @ 3.7 GHz
16 GB DDR4
1 TB SSD
Nvidia RTX 2070
Windows 10 Pro 64-bit
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12-17-2016, 03:01 AM (This post was last modified: 12-17-2016, 03:07 AM by fsword.)
#34
fsword Offline
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I have Four Swords working great with 3 or 4 VBA-M on the NTSC version.  However, when I try the PAL version, 50 or 60hz from the game start selector, it runs very slowly in the main game screen once play begins (not just playing on GBA screens) and the sound breaks up at a high rate.

Is this a config problem on my part, or is there something particular about the PAL version that might not be worked around in the emulator, or something like that?

edit: I have tested on Dolphin 5.0 and build 1339, with same results.
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12-17-2016, 06:46 AM
#35
JMC47 Offline
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Probably out GBA <=> GCN not being perfect.
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12-17-2016, 09:02 AM
#36
fsword Offline
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Actually, I just tried without GBA, and the single player gamecube controller mode does it too.

That should make it easier to figure out the problem. Could it be something with the DSP/LLE code? I use the same DSP files in either case. Is that right?
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12-17-2016, 09:22 AM
#37
JMC47 Offline
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I don't have the PAL version, but NTSC/NTSC-J versions run the same for me.
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12-17-2016, 11:36 AM
#38
fsword Offline
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I just tried LLE with the dolphin DSP, and HLE. Both have the same behavior, so that should make it possible to reproduce, or show it is something with me.
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01-20-2017, 11:00 AM
#39
PedoBear69000
Unregistered
 
Currently having a problem with the game. 
Lots of the sprites are just gray and not colored correctly like all the Links, The Force gems, hearts, Formation icons, Guards, and most NPCS. The water is also invisible, However, most cutscenes are fine and pretty much the whole environment is okay but the GBA screens the environment appears with an orange tint.

any ideas as to of what is going on???

Images for reference attached:
   
   
   
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01-20-2017, 01:07 PM
#40
MayImilae Online
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What version of Dolphin are you using?
[Image: RPvlSEt.png]
AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
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