(06-27-2019, 08:06 PM)CYB3RTR0N Wrote: I see. thanks for the info, the only other question I have is that Link in the pause menu is blurry and pixelated a bit. Is there anything I can do about that?
Nope, nothing sadly. The Pause Menu Background as well as Link's Equipment Model are snapshots rather than actual models. The Pause Screen Menu is completely impossible. Every single position in the game world will result in a different Pause Menu background snapshot, meaning millions and millions of possible backgrounds to re-texture. That's plainly insane.
As for Link's Equipment model. Well... The weird thing is that Link's model actually exists in the Pause Screen, just out of view (which you can see with the use of a widescreen code). Why Nintendo didn't use the actual model instead of a snapshot... I don't know...
Anyway, Link's model snapshot is kinda tricky as well. Each possible equipment load-out results into a different set of textures that would have to match seamlessly, which all have to be re-textured. It might be possible, it might be not. I rather focus on the remainder of Majora's Mask and later the in-game backgrounds from Ocarina of Time.
The snapshots are of course taken in the original resolution of the game, which would be 320x240, which would explain the blurriness and pixelation.
It might almost be more practical to hack the game to trick it into making snapshots at a 1080p / 4K resolution.