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[GC] The Legend of Zelda: Collector's Edition
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[GC] The Legend of Zelda: Collector's Edition
04-12-2019, 07:52 AM
#61
TheSickness2190
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(04-12-2019, 07:36 AM)JosJuice Wrote: Do you have any cheat codes enabled?

I don't have any cheats saved on Dolphin at all
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04-14-2019, 11:06 PM
#62
TheSickness2190
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(04-12-2019, 07:52 AM)TheSickness2190 Wrote: I don't have any cheats saved on Dolphin at all

Nevermind, I've fixed the problem.

If anyone has the same problem, all I had to do was disable Dual Core in the Config settings. The timer still goes a bit fast but it's slow enough where you can actually finish the races. Once I done the races, I just re-enabled Dual Core.
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04-15-2019, 12:27 AM (This post was last modified: 04-15-2019, 12:28 AM by Admentus.)
#63
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(04-14-2019, 11:06 PM)TheSickness2190 Wrote: Nevermind, I've fixed the problem.

If anyone has the same problem, all I had to do was disable Dual Core in the Config settings. The timer still goes a bit fast but it's slow enough where you can actually finish the races. Once I done the races, I just re-enabled Dual Core.

Weird, I never had any issues with Dual Core in either Zelda 64 game.

I only managed to make the timers go too fast with the 30 FPS code, so that one should be temporary disabled when doing time trials.
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04-18-2019, 07:05 AM
#64
TheSickness2190
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(04-15-2019, 12:27 AM)Admentus Wrote: Weird, I never had any issues with Dual Core in either Zelda 64 game.

I only managed to make the timers go too fast with the 30 FPS code, so that one should be temporary disabled when doing time trials.

I thought that myself as I never had any problems what so ever with the timers in Ocarina Of Time, it was only in Majora's Mask I had the problem. I had no codes or anything on while playing the game. I don't know why disabling Dual Core solved it, and there was actually no decline in performance when I did, but for whatever reason it solved the problem.
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06-27-2019, 04:14 PM
#65
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Whenever i load OoT or Majora's Mask the loading screen is all pink and i just see the loading bar. is there anyway to fix this?
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06-27-2019, 04:28 PM
#66
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(06-27-2019, 04:14 PM)CYB3RTR0N Wrote: Whenever i load OoT or Majora's Mask the loading screen is all pink and i just see the loading bar. is there anyway to fix this?

Turn off Store XFB Copies to Texture Only.
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06-27-2019, 04:41 PM
#67
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(06-27-2019, 04:28 PM)JosJuice Wrote: Turn off Store XFB Copies to Texture Only.

That fixed it thank you. Is there any reason to have XFB Copies to Texture enabled? Or is it ok to have it off for this game?
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06-27-2019, 07:12 PM
#68
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(06-27-2019, 04:41 PM)CYB3RTR0N Wrote: That fixed it thank you. Is there any reason to have XFB Copies to Texture enabled? Or is it ok to have it off for this game?

The advantage of having it enabled is that it's faster. If the game runs fast enough for you with it disabled, there's no problem with keeping it disabled.
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06-27-2019, 07:52 PM (This post was last modified: 06-27-2019, 08:01 PM by Admentus.)
#69
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(06-27-2019, 04:41 PM)CYB3RTR0N Wrote: Is there any reason to have XFB Copies to Texture enabled?

No, enabling Store XFB Copies to Texture Only doesn't not cause any other issues than the Disc Menu Loading Screens. You won't notice much of an performance impact either. It might be faster when enabled, but I was never able to measure that.

Store EFB Copies to Texture Only has similar issues. Disabling it fixes the Pause Menu background for both N64 Zelda games, however it has quite the performance hit. Enabling it will make the Pause Screen background completely black (it's the background, not the Pause Menu itself which still functions completely as intended) but will increase your performance. It you don't care about the black background during the Pause Menu feel free to enable the option.
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06-27-2019, 08:06 PM
#70
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I see. thanks for the info, the only other question I have is that Link in the pause menu is blurry and pixelated a bit. Is there anything I can do about that?
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