(11-28-2016, 06:42 PM)Admentus Wrote: Are you using a texture pack or any AR / Gecko codes? You might need to enable CPU Clock Override at (let's say for example) between 150% and 200%. Of course you need sufficient hardware to use the CPU Clock Override. Your hardware seems quite powerful, you could even try to increase the internal native resolution and anisotropic filtering. I often have trouble running these N64 games at fullspeed without the CPU Clock Override. And if you use a texture pack, you might need to prefetch it. 16GB is sufficient to prefetch the Zelda: Collector's Edition HD Texture Pack.
One last thing, update to the latest Dolphin development build.
I saw this the next day and tried it out what you had said. I wasn't using any AR or Gecko codes. I did enable CPU overclock to 200% and it ran beautifully. I didn't see any drops in speed whatsoever. On 100%, I was getting about 16fps in Clocktown and 13fps in Woodfall and it made it extremely hard to play, on default resolution settings and without any graphical improvements. After setting it on 200%, I don't think I could recall a moment where I had dropped to below 19 other than for a short hiccup. That would be after increasing the native resolution and putting other graphical improvements on.
I apologize for the untimeliness of this reply and thank you immensely for your help. It was suffering trying to play it before, it is a complete joy. Thank you very much.