Wiki Page - The Legend of Spyro: A New Beginning - [edit]
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
[GC] The Legend of Spyro: A New Beginning
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11-10-2012, 11:36 PM
(This post was last modified: 11-11-2012, 01:35 PM by Starscream.)
Wiki Page - The Legend of Spyro: A New Beginning - [edit]
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
11-23-2014, 10:40 PM
Help, the game is missing character shadows with D3D. OpenGL displays the shadows properly, but is missing the spyro picture when you first boot up the game and any object on water seems to have a transparent box underneath it. The glowing lights issue seems to be fixed, though.
11-24-2014, 12:02 AM
No, nor do I use fast depth or any setting that compromises compatibility or graphics. I also have EFB to RAM and virtual XFB enabled as default.
11-24-2014, 01:32 AM
I was just curious, as it sounded like the dual source blending bug in Super Mario Sunshine
![]() 11-27-2014, 11:46 PM
Is there any way to fix the shadows for D3D? They work fine in OpenGL already, so couldn't we see what D3D is missing compared to OpenGL in this game to get the shadows working for D3D?
02-19-2022, 08:51 AM
sparx the dragonflies glow/lighting on the ground abruptly disappears and reappears depending on the camera angle & placement of his model.
with glow: ![]() without glow: ![]() already tried using all of the different plugins and turning every enhancement/hack on & off one after the other to no avail. is there any way i can fix this? or remove his glow on the ground altogether? 04-18-2022, 11:29 PM
My specs:
Operating System: Windows 10 x64 Processor/CPU: intel I7 3770 3.4 Ghz Video Card/GPU: Nvidia GeForce 1060 6GB Memory/RAM: 16 GB Dolphin Revision Currently Using: 5.0-xxxx X64 (always the latest) and the latest Ishiiruka for custom textures. I'm still learning english. Please, be patient with me. And, if i make a mistake, please correct me, i will learn a lot this way! ![]() |
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