• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) v
« Previous 1 ... 20 21 22 23 24 ... 126 Next »

[GC] Tales of Symphonia sound works on LLE
View New Posts | View Today's Posts

Pages (2): 1 2 Next »
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[GC] Tales of Symphonia sound works on LLE
01-04-2011, 05:07 PM (This post was last modified: 01-04-2011, 05:10 PM by RPG Advocate.)
#1
RPG Advocate Offline
Junior Member
**
Posts: 26
Threads: 3
Joined: Dec 2009
For those who haven't been following the thread in code patches, I'm letting you know that ToS now works quite well with the LLE plugin. There's still static here and there, but it's far more tolerable than the messed up BGM that the HLE plugin causes.

I used r6730 to test this out.

Edit: I also heard that Skies of Arcadia Legends has the same problem with the HLE plugin. Someone should test that, as well.
Find
01-04-2011, 08:50 PM
#2
gabi4play Offline
Member
***
Posts: 66
Threads: 11
Joined: Apr 2010
What about SMG 2?
Find
01-05-2011, 12:36 AM
#3
Squall Leonhart Offline
Friend of local jackass
*******
Posts: 1,177
Threads: 27
Joined: Apr 2009
LLE reduces the performance of ToS below the playable state, even on overclocked setups.
[Image: squall_sig2.gif]
[Image: squall4rinoa.png]
VBA-M
Website Find
01-05-2011, 07:05 AM
#4
gabi4play Offline
Member
***
Posts: 66
Threads: 11
Joined: Apr 2010
(01-05-2011, 12:36 AM)Squall Leonhart Wrote: LLE reduces the performance of ToS below the playable state, even on overclocked setups.

Have u applied the patch?
Find
01-05-2011, 08:31 AM
#5
RPG Advocate Offline
Junior Member
**
Posts: 26
Threads: 3
Joined: Dec 2009
(01-05-2011, 12:36 AM)Squall Leonhart Wrote: LLE reduces the performance of ToS below the playable state, even on overclocked setups.

I'm getting full speed on field maps and slightly below full speed on the world map and in battles. Make sure you're using the newest revision and that your DSP dump is correct. Someone on the code patches thread mentioned that it's possible to dump it incorrectly.

Find
01-05-2011, 07:32 PM
#6
Fantasy_emulation Offline
Junior Member
**
Posts: 22
Threads: 5
Joined: Apr 2010
Hello

can you post your revision please ?(on megaupload or hotfile for example)

ThanksBig Grin
Find
01-06-2011, 01:56 AM
#7
Xtreme2damax Offline
New & Improved
********
Global Moderators
Posts: 3,135
Threads: 91
Joined: Mar 2009
ToS is full speed with LLE for me on my i7 setup. Big Grin
Find
01-06-2011, 02:44 AM (This post was last modified: 01-06-2011, 02:45 AM by gabi4play.)
#8
gabi4play Offline
Member
***
Posts: 66
Threads: 11
Joined: Apr 2010
(01-06-2011, 01:56 AM)Xtreme2damax Wrote: ToS is full speed with LLE for me on my i7 setup. Big Grin

Any news abot SMG working with playable speeds,on 2.5 ghz hardwares?
Find
01-06-2011, 03:24 AM
#9
Squall Leonhart Offline
Friend of local jackass
*******
Posts: 1,177
Threads: 27
Joined: Apr 2009
(01-06-2011, 01:56 AM)Xtreme2damax Wrote: ToS is full speed with LLE for me on my i7 setup. Big Grin

must be your video card Tongue

of c, i can get fullspeed if i drop the gfx settings down
[Image: squall_sig2.gif]
[Image: squall4rinoa.png]
VBA-M
Website Find
01-06-2011, 04:11 AM
#10
Xtreme2damax Offline
New & Improved
********
Global Moderators
Posts: 3,135
Threads: 91
Joined: Mar 2009
I thought you had a killer system as well?

With SMG2 I can get full speed most of the time with LLE, but there is still some framerate drops when multiple effects/samples are processed, although nowhere near as bad as before. Most games are actually quite playable with LLE now provided hardware is fast enough. It's definitely getting closer to HLE performance.
Find
« Next Oldest | Next Newest »
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode