I'm having problems running Tales Of Symphonia NTSC well. I am using dolphin 4460 x86. One of my primary problems is that whenever I try the OpenGL plugin, I get a black screen with 0<x<1 FPS black screen and I have to close dolphin.
It works somewhat with D3D. The FPS drops considerably during battle to 15-30FPS and on the world map to about 25FPS. In menus it's fine and in town its fine. This leads me to believe it could be the power of my computer.
I am running an Intel Dual Core 3.0ghz, 2gig of pc2 5300 (333mhz) ram, and a 9600gt. If it's anything I'd think it would be the crappy ram.
I have tried almost every configuration allowable in the options to get D3D to run well, but from what I understand reading forums and such it isn't very polished. Which brings me back to the OpenGL concern. Any input to help me get OpenGL do it's damn job would be much appreciated.
It works somewhat with D3D. The FPS drops considerably during battle to 15-30FPS and on the world map to about 25FPS. In menus it's fine and in town its fine. This leads me to believe it could be the power of my computer.
I am running an Intel Dual Core 3.0ghz, 2gig of pc2 5300 (333mhz) ram, and a 9600gt. If it's anything I'd think it would be the crappy ram.
I have tried almost every configuration allowable in the options to get D3D to run well, but from what I understand reading forums and such it isn't very polished. Which brings me back to the OpenGL concern. Any input to help me get OpenGL do it's damn job would be much appreciated.