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[GC] Tales of Symphonia
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[GC] Tales of Symphonia
05-18-2019, 08:35 PM
#471
Sorer Offline
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(05-07-2019, 01:25 PM)Shonumi Wrote: It's possible to make a program that does save conversion, in theory. No such tool currently exists however. The closest thing you have are save editors for the PC version.

Too bad there is no tool.
I get random stutters on overworld and sometimes battles.
Could be my PC though.
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05-20-2019, 06:48 AM
#472
Cormy1 Offline
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Just for the record, this bug still occurs, but is still solved by disabling dual core: https://forums.dolphin-emu.org/Thread-tales-of-symphonia-consistent-crash
Consist crash reaching Botta on latest build (On DX11 but OpenGL I think managed to continue past the error...?)
Could provide logs for it
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06-17-2019, 11:43 AM
#473
Cormy1 Offline
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I'd also like to point out that movement speed in this game is solely based on input, and has no hard cap.
There needs to be some way to correctly calibrate the range of values sent to the game based on your controller.
I use a GC controller with a USB adapter. Originally my walk speed was much too fast, but after calibration I now find it to be too slow.
I'm not sure what would be required to properly set this up if it's game-specific but it needs to be done if emulated ToS footage is ever to be taken seriously.
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06-17-2019, 09:24 PM
#474
Sorer Offline
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(05-20-2019, 06:48 AM)Cormy1 Wrote: Just for the record, this bug still occurs, but is still solved by disabling dual core: https://forums.dolphin-emu.org/Thread-tales-of-symphonia-consistent-crash
Consist crash reaching Botta on latest build (On DX11 but OpenGL I think managed to continue past the error...?)
Could provide logs for it

I did not have that problem when I played.
Is it exclusive to DX11? I played on Linux and everything was fine.
I did move the save to play on Windows 10 later on and still things worked out ok.
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06-18-2019, 04:24 PM
#475
Cormy1 Offline
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(06-17-2019, 09:24 PM)Sorer Wrote: I did not have that problem when I played.
Is it exclusive to DX11? I played on Linux and everything was fine.
I did move the save to play on Windows 10 later on and still things worked out ok.

I believe it is, but I guess I should do some experiments to reproduce it consistently.
It was recently happening to me more often than not, but I have gotten past it before.
Generally speaking though I get better performance with dual core off, otherwise I get a lot of strange issues, most noticeable in strange audio clipping.
Those audio problems had been occurring in Melee and Freakstyle aswell though.
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09-14-2019, 06:22 PM
#476
unknowwwwn
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Hello,

I have trouble playing the PAL version with 60hz hack :

[Image: BMVI5ie.jpg]

The game is stuck at 50fps and closes itself after I skip the intro. How can I fix it ?


Thanks
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09-15-2019, 11:01 AM
#477
ExtremeDude2 Offline
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(09-14-2019, 06:22 PM)unknowwwwn Wrote: Hello,  

I have trouble playing the PAL version with 60hz hack :


The game is stuck at 50fps and closes itself after I skip the intro. How can I fix it ?


Thanks

I would recommend trying the latest version of dolphin first and see if it has the same problem.
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09-15-2019, 07:08 PM
#478
unknowwwwn
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(09-15-2019, 11:01 AM)ExtremeDude2 Wrote: I would recommend trying the latest version of dolphin first and see if it has the same problem.

Thanks for reply. I did it and now the game doesn't even start and FPS is not showing. I'm using the french PAL version, maybe is it because of that ?
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09-15-2019, 07:25 PM
#479
JosJuice Offline
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It's likely that the French PAL version requires a different code than the English PAL version.
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09-15-2019, 08:30 PM
#480
unknowwwwn
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(09-15-2019, 07:25 PM)JosJuice Wrote: It's likely that the French PAL version requires a different code than the English PAL version.

I tried with the English PAL version and got the same issue Sad

Game doesn't start, black screen, not showing fps, with latest Dolphin (5.0-10910). Also Games start normally if I don't put Gecko cheat on.  
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