[GC] Tales of Symphonia
|
Just wondering if anyone has a magic fix out there....
If you leave False Depth Calculation on the world map fog disappears. If you turn it off the world map fog reappears, but you're completely invisible in battles. Also this one isn't that important, but when you look at the dragon's nest on an actual gamecube, the clouds around it are spinning, but not on Dolphin. Any help would be appreciated since the game looks a bit funny without the world map fog. Edit: Also I've had toss hammer hit about 15 enemies, but it has never poisoned anything. Am I just that unlucky or is this a known bug? 08-29-2016, 02:13 PM
Out of curiosity, is there any way to reduce the thickness of the black outlines on the characters' models or am I stuck with it?
08-30-2016, 12:58 AM
08-31-2016, 05:10 AM
Does anyone else have the issue where the emoticon bubbles in the game appear blank for some reason?
08-31-2016, 05:54 AM
Probably texture cache issue or some kind of cheat you're using. I know that text doesn't render properly on the fast setting sometimes.
08-31-2016, 06:11 AM
Sounds like a texture cache issue:
Quote:Skit and Dialog Textures Did you mess with the game ini? 09-21-2016, 12:05 PM
Hello,
I'm currently using this patch and it itself works fine. However when i try to fo the Widescreen hack or to do it manually it doesn't load things correctly. Example is, in Iselia there are some black spaces where the area just does not load near the edge of the map. Is there any way to correct this? Best regards, Phlynn Starwind 09-21-2016, 12:08 PM
The black areas are caused by incomplete modeling by the game developers.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
09-21-2016, 12:15 PM
So iow to play this in widescreen there is no way to crop it so it does not show.
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)