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Dolphin, the GameCube and Wii emulator - Forums › Game Support › GameCube v
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[GC] Tales of Symphonia
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[GC] Tales of Symphonia
08-13-2014, 06:21 AM
#341
Manaplayer Offline
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If you copy a few system data from the US-version to the EU-version, it runs in 60hz, but in a lot of english (I want german) - The Start.dol has a lot of text that come in the game,but the Start.dol is needed to run the game...
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08-25-2014, 06:02 PM
#342
AggressionSsb
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Hey I was wondering how come custom projection hack isn't working? I put it on but it doesn't seem to change anything
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08-25-2014, 08:28 PM (This post was last modified: 08-25-2014, 08:34 PM by Link_to_the_past.)
#343
Link_to_the_past Offline
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(08-25-2014, 06:02 PM)AggressionSsb Wrote: Hey I was wondering how come custom projection hack isn't working? I put it on but it doesn't seem to change anything
Did you use with the latest dev version the below gameini? Here it works fine. That was the preset value for the tales of symphonia projection hack.

[Video]
PH_ZNear = 0.00026
ProjectionHack = 1
PH_ZFar = 0.00026
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09-22-2014, 10:13 AM
#344
JR_44 Offline
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I keep getting a freeze after the camera zooms in atlessas house. I'm close to the end of the game where colette got cured but can't get passed that scene. Not sure if the picture would help and I'm using latest revision of dolphin.


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09-22-2014, 03:14 PM
#345
JMC47 Offline
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1: Don't use savestates if you are. Just something to keep in mind.
2: Your profile says you're using 4.0.2. Could you use the latest development build if you're not. If so, you can ignore this.
3: Please get the disc MD5s in the Game Properties/Info tab when you right click a disc. This let's us confirm it's not a dump issue.
4: Try using OpenGL if you're using D3D.
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09-23-2014, 01:54 AM
#346
JR_44 Offline
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Disc1 was fine turns out disc2 was a bad dump and made sure to clean the disc before clean ripping. Worth the 11 minute wait for thedump to complete. Thanks for your help
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11-18-2014, 04:46 PM
#347
theseanhidalgo Offline
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Can anyone help me? Some textures don't seem to work, idk what exactly is wrong. This happens whenever there is suppose to be a texture above the current models like sand, even the fire on the houses in the beginning of the game was like this too. Other games that have this same problem for me would be Twilight Princess with the water.


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11-18-2014, 05:11 PM
#348
JMC47 Offline
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I don't think your GPU is supported.
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11-18-2014, 05:39 PM
#349
theseanhidalgo Offline
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(11-18-2014, 05:11 PM)JMC47 Wrote: I don't think your GPU is supported.

Is there anyway to lower the game to be able to run it with my GPU or am i just stuck with it?
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11-18-2014, 06:13 PM
#350
StripTheSoul Offline
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Do you have latest DirectX and gfx drivers installed?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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