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Dolphin, the GameCube and Wii emulator - Forums › Game Support › GameCube v
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[GC] Tales of Symphonia
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[GC] Tales of Symphonia
04-09-2014, 03:57 PM (This post was last modified: 04-09-2014, 03:57 PM by Garteal.)
#331
Garteal Offline
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There is a HD texture pack available here. It is FAR from complete though and has also been inactive for a while. I do plan on picking it up when I get a bit more time.
As for the camera, you can use the Free Look in the Graphics -> Advanced options to position the camera to where you want.
Do know that you'll have to set and reset the positions each time you enter and leave a battle as they have different camera position values etc.

Edit: Ninja'd
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04-09-2014, 03:57 PM (This post was last modified: 04-09-2014, 03:59 PM by rcghalohell.)
#332
rcghalohell Offline
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(04-09-2014, 03:54 PM)Shonumi Wrote: There're HD textures for this game in the HD Textures forum. For modifying the camera, Dolphin has a Free Look option in Graphics -> Advanced.

that's... not really exactly what im asking, although it is useful, I use that though for certain dungeons. im talking about some kind of mod for the game battle camera so that it is angled as if all players were on auto. that way I can get a full shot regardless of who's playing, or some kind of multiplayer supportive camera mod
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04-09-2014, 04:03 PM
#333
Shonumi Offline
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You can use Free Look to move the camera back during battle though; it'll do exactly what you want. Move the camera back far enough, and all the players will be visible. You can tilt the camera in any direction in Free Look, basically giving Dolphin control of the camera (but not over how the game renders a scene obviously). There's just no easy way to automate the process for battles.

If you wanted a less manual approach, you'd have to make your own AR code.
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04-09-2014, 04:17 PM
#334
rcghalohell Offline
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if only there was a way to modify some file in the iso files from the source
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04-09-2014, 07:27 PM
#335
MayImilae Offline
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Note that freelook is currently broken a bit on windows. - https://code.google.com/p/dolphin-emu/issues/detail?id=6854
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04-15-2014, 02:11 PM
#336
LastWWolf
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Having lag in flanoir and not anywhere else...anyone know what might be causing this? Using 4.0.2
Amdfx 6300
radeon hd 7750
4 gigs of ram
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04-15-2014, 03:41 PM
#337
JMC47 Offline
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Known Issue: http://code.google.com/p/dolphin-emu/issues/detail?id=6587
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04-16-2014, 06:07 AM (This post was last modified: 04-16-2014, 06:08 AM by rcghalohell.)
#338
rcghalohell Offline
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I had this issue with my msi gt70 2od, and I solved the problem by running off the OpenGL backend in graphics settings at the first box, this might also solve the menu lag and the cutscene lag, I used to use directx 11 until then
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06-10-2014, 08:05 AM
#339
zxzx
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Hi,
Firstly, a big thank for the textures. In your opinion, is it possible to run the PAL version in 60Hz ? I've tried a lot of things (Start.dol ect) and I do not want to spoil the thread, but if you have ideas let me know (pm or forum).

Thank you
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08-08-2014, 07:34 PM
#340
Manaplayer Offline
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Yeah, 60hz would be a cool thing...
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